Browsing Tag: Mobile Smart Phones

    Tech News

    Apple’s App Store revenue nearly double that of Google Play in first half of 2018

    July 16, 2018

    Apple’s App Store continues to outpace Google Play on revenue. In the first half of the year, the App Store generated nearly double the revenue of Google Play on half the downloads, according to a new report from Sensor Tower out today. In terms of dollars and cents, that’s $22.6 billion in worldwide gross app revenue on the App Store versus $11.8 billion for Google Play – or, 1.9 times more spent on the App Store compared with what was spent on Google Play.

    This trend is not new. Apple’s iOS store has consistently generated more revenue than its Android counterpart for years due to a number of factors – including the fact that Android users historically have spent less on apps than iOS users, as well as the fact that there are other Android app stores consumer can shop – like the Amazon Appstore or Samsung Store, for example. In addition, Google Play is not available in China, but Apple’s App Store is.

    Last year, consumer spending on the App Store reached $38.5 billion, again nearly double that of Google Play’s $20.1 billion.

    As the new figures for the first half of 2018 indicate, consumer spending is up this year.

    Sensor Tower estimates it has increased by 26.8 percent on iOS compared with the same period in 2017, and it’s up by 29.7 percent on Google Play.

    The growth in spending can be partly attributed to subscription apps like Netflix, Tencent Video, and even Tinder, as has been previously reported.

    Subscription-based apps are big businesses these days, having helped to boost app revenue in 2017 by 77 percent to reach $781 million, according to an earlier study. Netflix was also 2017’s top non-game app by revenue, and recently became ranked as the top (non-game) app of all-time by worldwide consumer spend, according to App Annie’s App Store retrospective.

    Many of the other all-time top apps following Netflix were also subscription-based, including Spotify (#2), Pandora (#3), Tencent Video (#4), Tinder (#5), and HBO NOW (#8), for example.

    And Netflix is again the top non-game app by consumer spending in the first half of 2018, notes Sensor Tower.

    Game spending, however, continues to account for a huge chunk of revenue.

    Consumer spending on games grew 19.1 percent in the first half of 2018 to $26.6 billion across both stores, representing roughly 78 percent of the total spent ($16.3 billion on the App Store and $10.3 billion on Google Play). Honor of Kings from Tencent, Monster Strike from Mixi, and Fate/Grand Order from Sony Aniplex were the top grossing games across both stores.

    App downloads were also up in the first half of the year, if by a smaller percentage.

    Worldwide first-time app installs grew to 51 billion in 1H18, or up 11.3 percent compared with the same time last year, when downloads were then 45.8 billion across the two app stores.

    Facebook led the way on this front with WhatsApp, Messenger, Facebook and Instagram as the top four apps across both the App Store and Google Play combined. The most downloaded games were PUBG Mobile from Tencent, Helix Jump from Voodoo, and Subway Surfers from Kiloo.

    Google Play app downloads were up a bit more (13.1 percent vs iOS’s 10.6 percent) year-over-year due to Android’s reach in developing markets, reaching 36 billion. That’s around 2.4 times the App Store’s 15 billion.

    Despite this, Apple’s platform still earned more than double the revenue with fewer than half the downloads, which is remarkable. And it can’t all be chalked up to China. (The country contributed about 31.7 percent of the App Store revenue last half, or $7.1 billion, to give you an idea.)

    Sensor Tower tells TechCrunch that even if China was removed from the picture, the App Store would have generated $15.4 billion gross revenue for first half of 2018, which is still about 30 percent higher than Google Play’s $11.8 billion.

    Correction: China accounted about about 31.7% of App Store revenue last half, not quarter as previously stated. 

    Source: Tech Crunch Mobiles | Apple’s App Store revenue nearly double that of Google Play in first half of 2018

    Tech News

    Apple emoji will soon include people with curly hair, white hair and superpowers

    July 16, 2018

    In honor of World Emoji Day (yes, that’s a thing), Apple is previewing some of its upcoming emoji. Later this year, Apple’s emoji set will feature people with a variety of hairstyles and colors, including curly hair, red hair and white hair. What you’re about to see are simply Apple’s take on emoji that were previously approved by the Unicode Consortium’s emoji subcommittee.

    Folks with curly hair, rejoice!

    Let’s hear it for the redheads

     

    Like white on rice

     

    No hair? No problem

    Other fun emoji include a freezing face, peacock, mango, lobster, nazar amulet, superheroes and kangaroo.

    Back in March, Apple proposed new emojis to represent people with disabilities in Unicode’s next batch of emoji. Then in May, Unicode announced some of the draft candidates for its next emoji release in Q1 2019 to include some of Apple’s proposed emoji, which featured a guide dog, an ear with a hearing aid and more. If you want to hear more about what goes into emoji approval, be sure to check out this interview with Jeremy Burge, vice-chair of the Unicode Emoji Subcommittee.

     

    Source: Tech Crunch Mobiles | Apple emoji will soon include people with curly hair, white hair and superpowers

    Tech News

    Moment Pro Camera app brings big camera controls to your phone

    July 13, 2018

    Moment, the company that brought you the best glass for your mobile device, now gives you DSLR-like controls with their Pro Camera app. Features include full manual adjustment over ISO, shutter speed, white balance, image format and more.

    It should be noted that if you don’t have a shiny new device you won’t be able to use the app to its full potential as some of its key features include 3D touch, dual lens control, RAW image format, 120 and 240 fps and 4K resolution.

    Moment says the app is for “anyone looking for pro, manual controls on their phone.” Being one of TechCrunch’s resident image makers, I figured I should take the app out for a spin and pit it against the stock camera app. I enlisted my photogenic friend, Jackie, to be my muse.

    Scrolling through the manual settings was very easy and the UI never felt fumbly. The histogram is nice to have and utilizes that iPhone notch well. The app doesn’t have portrait mode, however, which Jackie and I would have loved, because, who doesn’t love that buttery (fake) bokeh — amirite? Manipulating the exposure in video mode was equally as easy. The app didn’t have an audio meter or level settings, so folks recording dialog or VO need to plan accordingly. Luckily, our shoot didn’t need it since we were shooting slow-mo.

    For a couple extra bucks you can get the same manual controls, audio levels, + RAW with ProCam 5. But if you’re already invested in the Moment Lens ecosystem and primarily shoot photography, the upgrade could be a worthwhile addition.

    You can save photos in HEIF, JPG, RAW and TIFF format. For video, you have the option to shoot in 24, 30, 60, 120 and 240 fps in either 720p, 1080p or 4K resolution. Free to try; $2.99 iOS and $1.99 Android to upgrade.

    Source: Tech Crunch Mobiles | Moment Pro Camera app brings big camera controls to your phone

    Tech News

    Adobe could bring Photoshop to the iPad

    July 13, 2018

    Adobe currently has three dozens apps in the App Store. But one app is still missing. According to a report from Bloomberg, the company could be working on a full-fledged version of Photoshop for the iPad. And it makes sense for a ton of reasons.

    First, it’s clear that the iPad has become powerful enough to run complicated image editing software. Just two days ago, Serif launched Affinity Designer for the iPad, an Adobe Illustrator competitor. You can also look at benchmarks to find out that the iPad Pro is now more powerful than most mid-range laptops.

    Second, now that you can effortlessly sync your files and projects across multiple devices, many people work using multiple devices. It’s been true for many years if you’re just working on a Microsoft Word file on your work computer and your personal laptop for instance. Maybe you use Dropbox or OneDrive to stay on the same page. But it’s also true with huge media libraries now.

    A few years ago, people looked at their devices based on contexts. Maybe you had a work laptop, a couch-computing iPad, a big desktop computer for games, etc. But this is a thing of the past now that you can literally work from all your devices.

    And when it comes to Photoshop, the Apple Pencil and touch screen makes the iPad a particularly useful device. Maybe you need a big screen to look at a photo, but maybe you want to use the Apple Pencil to interact with the photo.

    Bringing Photoshop to the iPad could let you seamlessly work on the same file across multiple devices, switching back and forth between those two devices. Illustrators could really use this kind of flexibility and ditch their Wacom tablet.

    You might remember that Apple has put together a Pro Workflow Team for the same reason. You could imagine launching Final Cut Pro X or Logic Pro X on an iMac and on an iPad to interact with a project in different ways. Apple may not be working on Macs with a touchscreen, but it’s clear that there will be ways to interact with a creative project using your finger or the Apple Pencil.

    Finally, bringing Photoshop to the iPad makes sense on a business model perspective. Now that Adobe has shifted to a subscription model, the company needs to increase stickiness as much as possible. If you end up spending more time in Adobe apps because your favorite app is on all platforms, you’ll keep paying for Creative Cloud every month.

    This project will be an engineering achievement. But this isn’t the first time Adobe is developing a single app for multiple platforms.

    Bloomberg says that we might hear more from Photoshop for iPad at the Adobe Max conference in October. Adobe’s chief product officer of Creative Cloud Scott Belsky confirmed that the company was working on releasing these new versions as quickly as possible.

    Source: Tech Crunch Mobiles | Adobe could bring Photoshop to the iPad

    Tech News

    Opera adds a crypto wallet to its mobile browser

    July 11, 2018

    The Opera Android browser will soon be able to hold your cryptocurrencies. The system, now in beta, lets you store crypto and ERC20 tokens in your browser, send and receive crypto on the fly, and secures your wallet with your phone’s biometric security or passcode.

    You can sign up to try the beta here.

    The feature, called Crypto Wallet, “makes Opera the first major browser to introduce a built-in crypto wallet” according to the company. The feature could allow for micropayments in the browser and paves the way for similar features in other browsers.

    From the release:

    We believe the web of today will be the interface to the decentralized web of tomorrow. This is why we have chosen to use our browser to bridge the gap. We think that with a built-in crypto wallet, the browser has the potential to renew and extend its important role as a tool to access information, make transactions online and manage users’ online identity in a way that gives them more control.

    In addition to being able to send money from wallet to wallet and interact with Dapps, Opera now supports online payments with cryptocurrency where merchants support exists. Users that choose to pay for their order using cryptocurrency on Coinbase Commerce-enabled merchants will be presented with a payment request dialog, asking them for their signature. The payment will then be signed and transmitted directly from the browser.

    While it’s still early days for this sort of technology it’s interesting to see a mainstream browser entering the space. Don’t hold your breath on seeing crypto in Safari or Edge but Chrome and other “open source” browsers could easily add these features given enough demand.

    Source: Tech Crunch Mobiles | Opera adds a crypto wallet to its mobile browser

    Tech News

    Pinterest is adding a way for users to collaborate on boards

    July 11, 2018

    Pinterest is trying to further tap its popularity as a place to plan events, this time adding ways for users to collaborate across boards that are baked directly into the app.

    Group boards will have their own designated feed, where users will be able to communicate with others collaborating on that board and also get updates on new member additions or added pins. There are also the other typical social structures you’d expect on an app these days, including @-mentions or liking comments. It’s another step to get people onto Pinterest and sticking around as they look to plan events, and create more ways to make the platform more and more sticky. It’s also another quality-of-life improvement that Pinterest seems to have needed for quite some time.

    It’s those kinds of events — weddings, parties and others — that propelled Pinterest initially to become one of the larger social networks in the early 2010s. The company late last year said it had more than 200 million monthly active users, which while small compared to the likes of Instagram or Facebook, serves as a hub for a different kind of user behavior than you might find on those other platforms. The majority of the content on Pinterest is high-resolution products from businesses, where people will search for or save those products as they look to plan future life events.

    Pinterest has tried to position itself as one of the best ways to discover new ideas, whether that’s stumbling upon something in a primary feed or finding something through searching. Over time, it’s added more and more tools to try to get people to come back more regularly, and if it continues to improve those recommendation engines, it can continue to run that feedback loop and keep users more and more attached to the platform. Adding a sort of light social pressure from friends that are sharing ideas and looking for feedback is one way to do that, in addition to it generally being useful.

    All that is good for its pitch to advertisers as well. Pinterest, in addition to trying to cater to that unique kind of user behavior, is also trying to sell itself to advertisers as a platform where they can reach potential customers through ways they wouldn’t be able to with primary advertising channels like Facebook or Google. By making the platform more sticky, it can go back to those advertisers and offer them better engagement metrics and show that users stick around and are paying closer attention to content on Pinterest, which can in turn drive that additional value to advertisers.

    Source: Tech Crunch Mobiles | Pinterest is adding a way for users to collaborate on boards

    Tech News

    HTC’s blockchain phone is real, and it’s arriving later this year

    July 11, 2018

    HTC isn’t gone just yet. Granted, it’s closer than it’s ever been before, with a headcount of fewer than 5,000 employees worldwide — that’s down from 19,000 in 2013. But in spite of those “market competition, product mix, pricing, and recognized inventory write-downs,” the company’s still trucking on.

    And while its claim to being “the leading innovator in smart phone devices,” is up for debate, the Taiwanese manufacturer has never shied away from a compelling gimmick. Announced earlier this year, the Exodus definitely fits the bill. The “world’s first major blockchain phone” is still shrouded in mystery, though the company did reveal a couple of key details this week at RISE in Hong Kong intended to keep folks interested while it irons out the rest of the product’s hiccups.

    Chief among the reveals is an admittedly nebulous release date of Q3 this year. It’s hardly specific, but it does make the phone a little bit more real — unlike the images, which are still limited to the above blueprint picture at press time.

    Here’s a quote from the company’s chief crypto officer, a position that really exists.

    In the new internet age people are generally more conscious about their data, this a perfect opportunity to empower the user to start owning their digital identity. The Exodus is a great place to start because the phone is the most personal device, and it is also the place where all your data originates from. I’m excited about the opportunity it brings to decentralize the internet and reshape it for the modern user.

    Prior to the launch, the company is partnering with the popular blockchain title, CryptoKitties. The game will be available on a small selection of the company’s handsets starting with the U12+. “This is a significant first step in creating a platform and distribution channel for creatives who make unique digital goods,” the company writes in a release tied to the news. “Mobile is the most prevalent device in the history of humankind and for digital assets and dapps to reach their potential, mobile will need to be the main point of distribution. The partnership with Cryptokitties is the beginning of a non fungible, collectible marketplace and crypto gaming app store.”

    The company says the partnership marks the beginning of a “platform and distribution channel for creatives who make unique digital goods.” In other words, it’s attempting to reintroduce the concept of scarcity through these decentralized apps. HTC will also be partnering with Bitmark to help accomplish this.

    If HTC is looking for the next mainstream play to right the ship, this is emphatically not it. That said, it could be compelling enough to gain some adoption among those heavily invested enough in the crypto space to pick up a handset built around the technology.

    HTC promises more information on the device in “the coming months.”

    Source: Tech Crunch Mobiles | HTC’s blockchain phone is real, and it’s arriving later this year

    Tech News

    Tilting Point expands its user acquisition fund to $132M in annual spending

    July 10, 2018

    Mobile games publisher and marketer Tilting Point is dramatically increasing its commitment to its user acquisition fund.

    The company announced a $12 million fund at the end of 2016, which it said would help developers grow their games while remaining independent. Today it  revealed that it’s committing $132 million in annual spending to the fund.

    CEO Kevin Segalla said that as mobile app stores become more and more crowded, “user acquisition has gotten incredibly complicated,” so most indie developers “don’t have the tech and the expertise to do it.”

    That’s where Tilting Point comes in. President Samir El Agili said the company has built “machine learning technology to maximize and optimize user acquisition.” It likes to work on games that are at the “crossroads,” taking a solid game with a sustainable business model, then dramatically accelerating its growth with advertising.

    The initial fund led to partnerships on Disruptor Beam’s Star Trek Timelines and Nukebox Studios’ Food Truck Chef.

    Segalla said that given the fund’s success, the question became, “How can we do this at a much larger scale?” which led to the much larger fund commitment, thanks to capital committed by CFC Capital (Tilting Point’s majority shareholder) and Metropolitan Partners Group.

    Just to be clear, the $132 million isn’t a price tag that Tilting Point is putting on its own services, and instead represents money that will actually be spent on advertising.

    Segalla argued that the deals are structured in a way where Tilting Point’s incentives are properly aligned with the developer’s.

    “This is not a loan that we’re giving them, it’s not something where we’re looking for equity, there’s no ongoing revenue share,” he said. Instead, the company is betting that the spending will pay off in its relationship with developer and the resulting fees: “What we’re doing is risking our own capital because we believe in our marketing, our tech and our team.”

    Tilting Point says it’s open to partnering with developers in any genre, and is also looking to work with developers internationally. Segalla predicted that fund could allow Tilting Point to work with 20 new games each year, though El Agili noted that the exact number will depend on the games: “The truth is, if get two to three games that do extremely well right away, we can start spending a lot of money.”

    Source: Tech Crunch Mobiles | Tilting Point expands its user acquisition fund to 2M in annual spending

    Tech News

    Slack wants to make search a little easier with search filters

    July 10, 2018

    Slack’s search functions are getting another little quality-of-life update today with the introduction of filters, which aims to make search a little more granular to find the right answers.

    The company also says searches are going to be more personalized. All of this is an attempt to get to the right files or conversations quickly as Slack — a simple collection of group chats and channels that can get out of hand very fast — something a little more palatable. As companies get bigger and bigger, the sheer amount of information that ends up in it will grow faster and faster. That means that the right information will generally be more difficult to access, and if Slack is going to stick to its roots as a simple internal communications product, it’s going to have to lean on improvements under the hood and small changes in front of users. The company says search is now 70 percent faster on the back end.

    Users in Slack will now be able to filter search results by channels and also the kinds of results they are looking for, like files. You can go a little more granular than that, but that’s the general gist of it, as Slack tries to limit the changes to what’s happening in front of users. Slack threads, for example, were in development for more than a year before the company finally rolled out the long-awaited feature. (Whether that feature successfully changed things for the better is still not known.)

    Slack now has around 8 million daily active users, with 3 million paid users, and is still clearly pretty popular with smaller companies that are looking for something simpler than the more robust — and complex — communications tools on the market. But there are startups trying to pick away at other parts of the employee communications channels, like Slite, which aims to be a simpler notes tool in the same vein as Slack but for different parts of the employee experience. And there are other larger companies looking to tap the demand for these kinds of simpler tools, like Atlassian’s Stride and Microsoft’s Teams.

    Source: Tech Crunch Mobiles | Slack wants to make search a little easier with search filters

    Tech News

    Some iOS users report that 11.4 update triggers excessive battery drain

    July 10, 2018

    iOS users have been reporting problems with excessive battery drain after updating to iOS 11.4.

    On Sunday, 9to5Mac reported on a raft of posts on Apple forums complaining about excessive battery drain since updating. ZDNet also flagged complaints around the issue early last month.

    The update to Apple’s mobile operating system was released at the end of May, adding support for Messages in iCloud, plus some media and entertainment features, such as AirPlay 2 and support for two HomePod speakers to work as a stereo pair.

    Safe to say, radically reduced battery life was not among the listed additions.

    This TC writer also noticed an alarming depreciation in battery performance after updating to iOS 11.4 at the end of last month — with the battery level dropping precipitously even when the handset was left untouched doing nothing.

    We reached out to Apple immediately after noticing the problem — but the company has not responded to multiple requests for comment.

    Judging by forum complaints, other iOS users have also found that updating to iOS 11.4 impacts the standby battery life of their device.

    In my case checking the (beta) battery health feature in the iPhone settings threw no light on the abnormal performance, with maximum capacity reported as a (healthy sounding) 91%, as well a claim that “normal” peak performance was supported.

    The ‘battery usage’ report that’s built into iOS also seemed unable to shed any light on what was causing the battery to drain so fast — listing an app that had been used prior to the previous charge as responsible for the largest chunk of usage. So evidently not identifying the real culprit.

    In the end, rebooting my affected iPhone seemed to improve the battery drain issue. Though I can’t be sure whether or not the device has taken a small hit to battery performance as a consequence of the iOS update.

    In the middle of writing this report, an additional update — iOS 11.4.1 — has been pushed out by Apple, though it’s not clear whether this explicitly fixes the battery drain issue or not. Battery drain is not listed among the bugs iOS 11.4.1 addresses. But, either way, it’s worth updating in case it helps.

    Battery and performance issues have been something of a recurring problem for Apple’s iOS devices in recent years. Again in my case, my affected iPhone 6S only had its battery replaced under an Apple free battery replacement program last year — ironically as a result of a battery fault that caused unexpected shutdowns — so really the battery should have a decent amount of life left in it still.

    And as (bad) luck would have it, the iPhone 5 I owned prior to this was also affected by an earlier Apple battery fault. So this is the third battery-related problem to strike the two iPhones I’ve owned over the past five years. Which is certainly unfortunate.

    That said, two handsets lasting five years is a testament to Apple’s otherwise lasting build quality. (Albeit, this Samsung-branded portable battery pack has been the unsung workhorse hero stepping in when the batteries conked out, as TC colleagues can also testify…)

    Meanwhile after more user complaints last year Apple was forced to apologize for not being more transparent with customers about how it handles performance on iOS devices with older batteries — clarifying that its software in fact slows down the maximum performance of iPhones with older batteries as a power management technique to avoid unexpected shutdowns.

    The company has faced lawsuits and regulatory scrutiny as a result of this throttling of device performance.

    Although it also quickly offered discounted $29 battery replacements to iPhone owners with an iPhone 6 (or later) whose battery “needs to be replaced” — as well as promising to add controls to iOS to enable users to switch off the feature if they choose.

    For its forthcoming iOS 12 update — which was trailed at WWDC, and is due out this fall — Apple says the release will “double down” on performance, slating a slew of refinements, bug fixes and optimizations incoming. So, hopefully, any lurking battery and performance gremlins will soon be kicked into touch.

    In the meanwhile, update. And reboot.

    Source: Tech Crunch Mobiles | Some iOS users report that 11.4 update triggers excessive battery drain