Browsing Tag: Mobile Smart Phones

    Tech News

    As more high-end smartphone makers explore budget devices, Motorola takes a shot at premium

    April 22, 2020

    As smartphone sales began to plateau and slow over the past couple of years, many device makers arrived at the same conclusion: people want cheaper phones. It’s clear why companies like Apple and Samsung took the message to heart, as the smartphone market downturn appeared to coincide with the standardization of $1,000 premium devices.

    While Motorola is undoubtedly best known for its budget devices these days, the company is using the opportunity to take things in an entirely different direction. The Edge+ finds the company entering true premium territory with the arrival of its first $1,000 device. It’s an even more dramatic move than OnePlus’s recent release of the $899 8 Pro.

    A mainstay in the budget and mid-tier, the Motorola name doesn’t exactly conjure images of premium products. The Lenovo-owned smartphone maker’s ventures in pricier models have tended more toward the gimmicky — or, at very least niche — with the warmly received modular Moto Z and the largely panned foldable Razr reboot.

    The Edge+ is a more earnest approach to premium. The selling points are the camera, display and 5G — pretty standard fare these days in the world of premium handsets. For the first time in recent memory, Motorola is positioning itself to go head-to-head with the Samsungs and Apples of the world. 

    Okay, so specs. There’s a 6.7-inch display with a 21:9 aspect ratio and 90Hz refresh rate. It’s curved on the sides — similar to what Samsung has been offering for a while now. And like Samsung, the company is using that extra narrow real estate to offer up things like notifications, call alerts, alarms and battery status. Basically stuff to offer a quick view without having to pick up the phones.

    There’s a flagship-level Snapdragon 865 inside, coupled with a healthy 12GB of memory. Oh, and there’s 5G here, too, with access to both mmWave and sub-6GHz  bands. The company is also touting the quality of its speakers — one of the most overlooked aspects of smartphone hardware. I haven’t actually tried them out — or seen the phone in person yet. Social distancing and all that.

    There are three rear-facing cameras, including a massive 108-megapixel main, which lets in a lot of light, an eight-megapixel telephoto and 16-megapixel ultra-wide angle. There’s no devoted macro camera, unlike other recent Motorola models, but the 16-megapixel should be able to do some close-up shots.

    The Edge+ arrives May 14 as a Verizon exclusive (something Motorola has, unfortunately, done many times before) in the States and on a bunch more carriers in Canada. It will arrive in Europe in May, and other markets, including India and Latin America, at a latter date.

    A lower-tiered Edge will be available with a downgraded processor and camera array, but the same display. That’s coming to Europe, Latin America and the Asia Pacific region, with U.S. availability arriving later. 

    Source: Tech Crunch Mobiles | As more high-end smartphone makers explore budget devices, Motorola takes a shot at premium

    Tech News

    Google adds a universal watchlist for movies and TV to Google Search

    April 22, 2020

    Google is adding a new feature to Search that will help you keep track of all the TV shows and movies you want to watch during these long weeks at home. The company had already been offering personalized TV and movie recommendations in Search, as of an update released last fall. Building out a watchlist with your top picks is the obvious next step.

    To get started, mobile users can first search “what to watch” to get Google’s suggestions. They are organized at the top of the search results, and can be filtered by type (show or movie), by whether the content is free, by category (comedy, action, documentary, sitcom, kid-friendly, etc.) and by provider. Google also offers a rating experience where you train its algorithms on what sort of content you like and dislike.

    For any movie or show you want to then add to your list, you just tap “Watchlist” in the preview window. You can also tap “Watched” if it’s something you’ve already seen.

    The new Watchlist is available as a second tab at the top of this What to watch section, and can be accessed any time you’re searching for something to buy, rent or stream. You can also search for “my watchlist” on Google or tap on “Collections” from within the Google app to access your list more quickly.

    At launch, Google had said the TV and movies feature was designed to further the company’s larger goal of helping connect people with the information they need — it was not offering the data to advertisers. But by placing a regularly used feature like this within Google, users will spend more time on Google’s platform, which helps Google’s business.

    While Google’s version of the watchlist concept is handy for more casual users, a number of dedicated mobile apps offer an expanded experience and, at times, more accurate and more granular recommendations. For example, TV Time not just makes recommendations, but also lets you check off which episodes you’ve watched from a series and participate in a mobile forum of sorts with other fans. Reelgood, Watchworthy, Taste, Bingeworthy, Likewise, itcher, Hai and many other apps also offer show and movie suggestions to varying degrees of success.

    Reelgood even recently launched a feature called Reelgood Remote, which will instantly play the content you choose on your Roku device.

    Google’s new Watchlist feature was one of several additions rolling out today focused on entertainment.

    On Android TV devices, it also added three new home screen rows from YouTube, including COVID-19 News, Stay Home #WithMe and free movies from YouTube. Android TV also gained more collections from Google Play, while streaming apps are now organized under a row titled “Stream the shows and movies you love.”

    Plus, on Google Play, the company has recently introduced a collection of special deals, including offers on apps for movies, TV and comics, among other things. There are offers for game streaming service Google Stadia and subscription service Google Play Pass, as well.

    The Google Watchlist feature is live now on mobile devices.

    Source: Tech Crunch Mobiles | Google adds a universal watchlist for movies and TV to Google Search

    Tech News

    Spotify launches its promised fundraising feature for artists

    April 22, 2020

    Last month, Spotify announced that as part of its coronavirus relief efforts it would soon add new fundraising features for artists on its platform. Today, the company is following through with the launch of “Artist Fundraising Pick,” a feature that allows artists to fundraise for themselves, their crews, or one of the verified music relief initiatives Spotify has already vetted through the Spotify COVID-19 Music Relief project.

    At launch, Spotify is working with a small group of fundraising partners to make the donation process easier, including Cash App, GoFundMe, and PayPal.me.

    Cash App is currently Spotify’s preferred method, as it has also established a $1 million relief effort for artists. When Spotify artists choose their “$cashtag” as their Artist Fundraising Pick and secure at least one donation of any size, they’ll receive an additional $100 in their account from Cash App up until a collective total of $1 million has been contributed. This works for artists in the U.S. and U.K., but Spotify users worldwide can donate through Cash App.

    To use the new fundraising tools, artists (or Spotify for Artists admin users) will go to their Artist dashboard and click “Get started” on the banner at the top to submit their Fundraising Pick. This is a similar process as to how artists choose which track they want to display on their profile.

    Once live, fans can donate to the cause through the artist’s profile. In addition to Cash App, PayPal is broadly available and GoFundMe is available in 19 markets.

    If the artist chooses to raise for a music relief organization, they can select from those associated with Spotify’s existing charity project, which launched last month in partnership with MusiCares, PRS Foundation, and Help Musicians. It has now expanded to include a wider range of participating organizations, including several local options, and is continuing to grow.

    At launch, a handful of artists already have the new feature live, including Tyrese Pope and Boy Scouts who are fundraising through Cash App; Marshmello who is fundraising for MusiCares; and Benjamin Ingrosso who is fundraising for Musikerforbundet.

    Spotify says it moved to quickly launch this feature because it believed it was in a unique position to help artists raise money from a global network of fans. However, it cautions that it’s never built a fundraising feature like this before, and considers this a “first version.” Over time, the feature will likely evolve and update based on artist feedback.

    “This is an incredibly difficult time for many Spotify users and people around the world — and there are many worthy causes to support at this time,” the company wrote in an announcement. “With this feature, we simply hope to enable those who have the interest and means to support artists in this time of great need, and to create another opportunity for our COVID-19 Music Relief partners to find the financial support they need to continue working in music and lift our industry,” it said.

    Source: Tech Crunch Mobiles | Spotify launches its promised fundraising feature for artists

    Tech News

    Disruptor Beam relaunches as gaming infrastructure-maker Beamable

    April 21, 2020

    Disruptor Beam, the mobile gaming startup behind Star Trek Timelines, has a new name and a new business. It’s now calling itself Beamable, and it’s selling a set of tools to help game developers add commerce and social functionality to their titles.

    The company’s direction became clear earlier this year when it sold Timelines to Tilting Point so that it could focus on its developer tools. Now Beamable is officially launching its Early Access program for games that are live, or that are scheduled to go live in the next 12 months.

    CEO Jon Radoff told me that Disruptor Beam first built this technology for its own games — not just Timelines, but also Game of Thrones Ascent and Walking Dead: March to War.

    Radoff suggested that there’s a real need for this as gaming continues shifting towards a “games as a service” model, where developers don’t just release a title and move on, but rather continue adding new features and content, while continuing to make money from players.

    Image Credits: Beamable

    The largest developers with the most popular games can support this approach, but he said, “For the next 5,000 games on the app stores, any of the things they’ve built are pretty primitive and they really need help.”

    He added, “For these developers, 30% or 40% of their effort goes into making a cool game, and all the other money and time goes into things the player doesn’t really see — the store and the commerce … It’s kind of like a tax on their ongoing operation.”

    With Beamable, on the other hand, developers can take advantage of the infrastructure that the company has already built for in-game storefronts, merchandising, content management and social interactions. The platform also ties together the company’s backend infrastructure with the Unity 3D editor and the live gameplay experience.

    “Other products we’ve investigated are just middleware,” said Tap Slots CEO Markus Weichselbaum in a statement. “Beamable is fully-integrated with Unity, including user interfaces that work in both the Unity 3D editor and game clients. This saves us massive amounts of time we’d otherwise spend in the guts of the technology and rediscovering best practices, instead of doing what we need to do: designing great games.”

    In addition to selling Timelines, Disruptor Beam also shifted its business by shutting down Ascent and March to War, and it’s sold an unnamed, still-in-development title to East Side Games.

    The Beamable team Image Credits: Beamable

    Radoff suggested that when Disruptor Beam started, the market for licensed games tied to major entertainment franchises was still “the Wild, Wild West” providing “a tremendous opportunity” for startups to innovate. Now, however, it’s a “mature market” that’s dominated by larger developers.

    Radoff also acknowledged that he spent much of 2019 “trying to figure out how to have my cake and eat it too” — in other words, how the company could turn the game platform into a business while continuing to develop games of its own.

    “Ultimately, I concluded that game development is an obsession,” he said. “When you have a company in which any amount of game development is happening, no matter what you do, you’re always going to be obsessed with game development, and that obsession tends to push out your ability to create great technology or a great product for developers.”

    Instead, Radoff decided to sell off the company’s games and try to build an organization (now operating remotely via Zoom, like everyone else) that’s equally obsessed with building a development platform — primarily for mobile games, but also for PC and console.

    Source: Tech Crunch Mobiles | Disruptor Beam relaunches as gaming infrastructure-maker Beamable

    Tech News

    Sonos launches Sonos Radio, a free streaming radio service including artist and genre stations

    April 21, 2020

    Sonos has launched its first in-house music streaming offering: Sonos Radio, a digital streaming radio service that includes both existing radio stations from TuneIn and iHeartRadio, as well as its own original programming through three new products including two ad-free offerings and one ad-supported option.

    The original streaming options from Sonos include Sonos Sound System; an ad-free single station hosted by Sonos itself, that will play “new and well-known” music, along with snippets of stories from artists about their music, as well as hours guest-hosted by select artists themselves. Sonos says this is all about mixing crowd-pleasers with the occasional song you might’ve missed, in a bid to create a single stream that will have broad appeal.

    There’s also Artist Stations, which also don’t have any ads, and which are hand-curated by artists and feature a selection of songs they love or that have inspired them. The first such station, debuting with the Sonos Radio launch, is Thom Yorke’s ‘In the Absence Thereof…’, and there are more to follow in the “coming weeks,” including stations from Brittany Howard of Alabama Shakes, David Byrne and more.

    The final component of the original Sonos streaming content is Sonos Stations, which include over 30 dedicated genre stations. These are also free, but are ad-supported, so you’ll hear the occasional promotional message throughout the stream, kind of like you get with Spotify’s free tier.

    To date, Sonos has acted strictly as an integrator for the services of others, operating the platform layer to provide in-house, multi-room streaming via its Sonos speaker and audio equipment products. This marks its first foray into doing something on the services side, so it’s a big change. I asked about whether this signals further moves into streaming, including through a potential paid premium offering with on-demand content, which would more directly compete with some of its biggest partners including Apple, Google and Spotify, and Sonos Product Marketing Director Ryan Richards didn’t shut the door on that possibility.

    “This is about lean-back listening, it’s about discovery,” he said. “There are a lot of options for active listening out there, too, and so what we’re really focused on is first and foremost making the best possible radio service for our customers. In the future, we’ll see how that changes, but that’s what we’re focused on now.”

    At launch, the global radio option backed by iHeartRadio and TuneIn will be available globally, but Sonos Radio’s original products will only be available in the U.S., Canada, the U.K., Ireland and Australia, with the company planning to expand availability in future. Its in-house offerings are powered by a deal with Napster to use their streaming catalog, and Richards told me that that arrangement also bounds the availability of the services. Sonos is working on signing up additional streaming licensing partners for an expanded geographic footprint and catalogue size, however.

    The new Sonos Radio features won’t be compatible with voice control via either Google Assistant or Amazon’s Alexa on Sonos hardware that supports that at launch, though Richards says the company is looking at adding that as a future feature update. Sonos also acquired a startup that built its own smart voice assistant last November, so that could potentially still result in another in-house offering to lessen its reliance on partners at some point in the future.

    To get access, anyone with a Sonos system should see the new offering in their Sonos app via a software update available today.

    Source: Tech Crunch Mobiles | Sonos launches Sonos Radio, a free streaming radio service including artist and genre stations

    Tech News

    Clubhouse voice chat leads a wave of spontaneous social apps

    April 19, 2020

    Forget the calendar invite. Just jump into a conversation. That’s the idea powering a fresh batch of social startups poised to take advantage of our cleared schedules amidst quarantine. But they could also change the way we work and socialize long after COVID-19 by bringing the free-flowing, ad-hoc communication of parties and open office plans online. While “Live” has become synonymous with performative streaming, these new apps instead spread the limelight across several users as well as the task, game, or discussion at hand.

    The most buzzy of these startups is Clubhouse, an audio-based social network where people can spontaneously jump into voice chat rooms together. You see the unlabeled rooms of all the people you follow, and you can join to talk or just listen along, milling around to find what interests you. High-energy rooms attract crowds while slower ones see participants slip out to join other chat circles.

    Clubhouse blew up this weekend on VC Twitter as people scrambled for exclusive invites, humblebragged about their membership, or made fun of everyone’s FOMO. For now, there’s no public app or access. The name Clubhouse perfectly captures how people long to be part of the in-crowd.

    Clubhouse was built by Paul Davison, who previously founded serendipitous offline people-meeting location app Highlight and reveal-your-whole-camera-roll app Shorts before his team was acquired by Pinterest in 2016. This year he debuted his Alpha Exploration Co startup studio and launched Talkshow for instantly broadcasting radio-style call-in shows. Spontaneity is the thread that ties Davison’s work together, whether its for making new friends, sharing your life, transmitting your thoughts, or having a discussion.

    It’s very early days for Clubhouse. It doesn’t even have a website. There’s no telling exactly what it will be like if or when it officially launches, and Davison and his co-founder Rohan Seth declined to comment. But the positive reception shows a desire for a more immediate, multi-media approach to discussion that updates what Twitter did with text.

    Sheltered From Surprise

    What quarantine has revealed is that when you separate everyone, spontaneity is a big thing you miss. In your office, that could be having a random watercooler chat with a co-worker or commenting aloud about something funny you found on the internet. At a party, it could be wandering up to chat with group of people because you know one of them or overhear something interesting. That’s lacking while we’re stuck home since we’ve stigmatized randomly phoning a friend, differing to asynchronous text despite its lack of urgency.

    Clubhouse founder Paul Davison. Image Credit: JD Lasica

    Scheduled Zoom calls, utilitarian Slack threads, and endless email chains don’t capture the thrill of surprise or the joy of conversation that giddily revs up as people riff off each other’s ideas. But smart app developers are also realizing that spontaneity doesn’t mean constantly interrupting people’s life or workflow. They give people the power to decide when they are or aren’t available or signal that they’re not to be disturbed so they’re only thrust into social connection when they want it.

    Houseparty chart ranks via AppAnnie

    Houseparty embodies this spontaneity. It’s become the breakout hit of quarantine by letting people on a whim join group video chat rooms with friends the second they open the app. It saw 50 million downloads in a month, up 70X over its pre-COVID levels in some places. It’s become the #1 social app in 82 countries including the US, and #1 overall in 16 countries.

    Originally built for gaming, Discord lets communities spontaneously connect through persistent video, voice, and chat rooms. It’s seen a 50% increase in US daily voice users with spikes in shelter-in-place early adopter states like California, New York, New Jersey, and Washington. Bunch, for video chat overlayed on mobile gaming, is also climbing the charts and going mainstream with its user base shifting to become majority female as they talk for 1.5 million minutes per day. Both apps make it easy to join up with pals and pick something to play together.

    The Impromptu Office

    Enterprise video chat tools are adapting to spontaneity as an alternative to heavy-handed, pre-meditated Zoom calls. There’s been a backlash as people realize they don’t get anything done by scheduling back-to-back video chats all day.

    • Loom lets you quickly record and send a video clip to co-workers that they can watch at their leisure, with back-and-forth conversation sped up because videos are uploaded as they’re shot.

    • Around overlays small circular video windows atop your screen so you can instantly communicate with colleagues while most of your desktop stays focused on your actual work.

    • Screen exists as a tiny widget that can launch a collaborative screenshare where everyone gets a cursor to control the shared window so they can improvisationally code, design, write, and annotate.

    Screen

    • Pragli is an avatar-based virtual office where you can see if someone’s in a calendar meeting, away, or in flow listening to music so you know when to instantly open a voice or video chat channel together without having to purposefully find a time everyone’s free. But instead of following you home like Slack, Pragli lets you sign in and out of the virtual office to start and end your day.

    Raising Our Voice

    While visual communication has been the breakout feature of our mobile phones by allowing us to show where we are, shelter-in-place means we don’t have much to show. That’s expanded the opportunity for tools that take a less-is-more approach to spontaneous communication. Whether for remote partying or rapid problem solving, new apps beyond Clubhouse are incorporating voice rather than just video. Voice offers a way to rapidly exchange information and feel present together without dominating our workspace or attention, or forcing people into an uncomfortable spotlight.

    High Fidelity is Second Life co-founder Philip Rosedale’s $72 million-funded current startup. After recently pivoting away from building a virtual reality co-working tool, High Fidelity has begun testing a voice and headphones-based online event platform and gathering place. The early beta lets users move their dot around a map and hear the voice of anyone close to them with spatial audio so voices get louder as you get closer to someone, and shift between your ears as you move past them. You can spontaneously approach and depart little clusters of dots to explore different conversations within earshot.

    An unofficial mockup of High Fidelity’s early tests. Image Credits: DigitalGlobe (opens in a new window) / Getty Images

    High Fidelity is currently using a satellite photo of Burning Man as its test map. It allows DJs to set up in different corners, and listeners to stroll between them or walk off with a friend to chat, similar to the real offline event. Since Burning Man was cancelled this year, High Fidelity could potentially be a candidate for holding the scheduled virtual version the organizers have promised.

    Houseparty’s former CEO Ben Rubin and Skype GM of engineering Brian Meek are building a spontaneous teamwork tool called Slashtalk. Rubin sold Houseparty to Fortnite-maker Epic in mid-2019, but the gaming giant largely neglected the app until its recent quarantine-driven success. Rubin left.

    His new startup’s site explains that “/talk is an anti-meeting tool for fast, decentralized conversations. We believe most meetings can be eliminated if the right people are connected at the right time to discuss the right topics, for just as long as necessary.” It lets people quickly jump into a voice or video chat to get something sorted without delaying until a calendared collab session.

    Slashtalk co-founder Ben Rubin at TechCrunch Disrupt NY 2015

    Whether for work or play, these spontaneous apps can conjure times from our more unstructured youth. Whether sifting through the cafeteria or school yard, seeing who else is at the mall, walking through halls of open doors in college dorms, or hanging at the student union or campus square, the pre-adult years offer many opportunities for impromptu social interation.

    As we age and move into our separate homes, we literally erect walls that limit our ability to perceive the social cues that signal that someone’s available for unprompted communication. That’s spawned apps like Down To Lunch and Snapchat acquisition Zenly, and Facebook’s upcoming Messenger status feature designed to break through those barriers and make it feel less desperate to ask someone to hang out offline.

    But while socializing or collaborating IRL requires transportation logistics and usually a plan, the new social apps discussed here bring us together instantly, thereby eliminating the need to schedule togetherness ahead of time. Gone too are the geographic limits restraining you to connect only with those within a reasonable commute. Digitally, you can pick from your whole network. And quarantines have further opened our options by emptying parts of our calendars.

    Absent those frictions, what shines through is our intention. We can connect with who we want and accomplish what we want. Spontaneous apps open the channel so our impulsive human nature can shine through.

    Source: Tech Crunch Mobiles | Clubhouse voice chat leads a wave of spontaneous social apps

    Tech News

    This Week in Apps: Layoffs at VSCO, Google Play’s new guidelines, TikTok rolls out parental controls

    April 18, 2020

    Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

    The app industry is as hot as ever, with a record 204 billion downloads in 2019 and $120 billion in consumer spending in 2019, according to App Annie’s “State of Mobile” annual report. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

    In this Extra Crunch series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

    This week we’re continuing to look at how the coronavirus outbreak is impacting the world of mobile applications, including a dig into Houseparty’s big surge, layoffs at VSCO, Google’s launch of a “Teacher Reviewed” tag, Bumble’s virtual dating, plus changes to Instagram in support of small business and live streaming, among other things. Also this week, Google changed its Play Store guidelines, TikTok launched parental controls, a report suggested Apple may be expanding its Search Ads and more.

    Coronavirus Special Coverage

    Instagram adds features for supporting small businesses during pandemic

    Source: Tech Crunch Mobiles | This Week in Apps: Layoffs at VSCO, Google Play’s new guidelines, TikTok rolls out parental controls

    Tech News

    What is contact tracing?

    April 18, 2020

    One of the best tools we have to slow the spread of the coronavirus is, as you have no doubt heard by now, contact tracing. But what exactly is contact tracing, who does it and how, and do you need to worry about it?

    In short, contact tracing helps prevent the spread of a virus by proactively finding people at higher risk than others due to potential exposure, notifying them if possible, and quarantining them if necessary. It’s a proven technique, and smartphones could help make it even more effective — but only if privacy and other concerns can be overcome.

    Contact tracing, from memory to RAM

    Contact tracing has been done in some form or another as long as the medical establishment has understood the nature of contagious diseases. When a person is diagnosed with an infectious disease, they are asked whom they have been in contact with over the previous weeks, both in order to determine who may have been infected by them and perhaps where they themselves were infected.

    Until very recently, however, the process has relied heavily on the recall of people who are in a highly stressful situation and, until prompted, were probably not paying special attention to their movements and interactions.

    This results in a list of contacts that is far from complete, though still very helpful. If those people can be contacted and their contacts likewise traced, a network of potential infections can be built up without a single swab or blood drop, and lives can be saved or important resources better allocated.

    You might think that has all changed now what with modern technology and all, but in fact contact tracing being done at hospitals right now is almost all still of the memory-based kind — the same we might have used a hundred years ago.

    It certainly seems as if the enormous digital surveillance apparatus that has been assembled around us over the last decade should be able to accomplish this kind of contact tracing easily, but in fact it’s surprisingly useless for anything but tracking what you are likely to click on or buy.

    While it would be nice to be able to piece together a contagious person’s week from a hundred cameras spread throughout the city and background location data collected by social media, the potential for abuse of such a system should make us thankful it is not so easy as that. In other, less dire circumstances the ability to track the exact movements and interactions of a person from their digital record would be considered creepy at best, and perhaps even criminal.

    But it’s one thing when an unscrupulous data aggregator uses your movements and interests to target you with ads without your knowledge or consent — and quite another when people choose to use the forbidden capabilities of everyday technology in an informed and limited way to turn the tide of a global pandemic. And that’s what modern digital contact tracing is intended to do.

    Bluetooth beacons

    All modern mobile phones use wireless radios to exchange data with cell towers, Wi-Fi routers, and each other. On their own, these transmissions aren’t a very good way to tell where someone is or who they’re near — a Wi-Fi signal can travel 100 to 200 feet reliably, and a cell signal can go miles. Bluetooth, on the other hand, has a short range by design, less than 30 feet for good reception and with a swiftly attenuating signal that makes it unlikely to catch a stray contact from much further out than that.

    We all know Bluetooth as the way our wireless earbuds receive music from our phones, and that’s a big part of its job. But Bluetooth, by design, is constantly reaching out and touching other Bluetooth-enabled devices — it’s how your car knows you’ve gotten into it, or how your phone detects a smart home device nearby.

    Bluetooth chips also make brief contact without your knowledge with other phones and devices you pass nearby, and if they aren’t recognized, they delete each other from their respective memories as soon as possible. But what if they didn’t?

    The type of contact tracing being tested and deployed around the world now uses Bluetooth signals very similar to the ones your phone already transmits and receives constantly. The difference is it just doesn’t automatically forget the other devices it comes into contact with.

    Assuming the system is working correctly, what would happen when a person presents at the hospital with COVID-19 is basically just a digitally enhanced version of manual contact tracing. Instead of querying the person’s fallible memory, they query the phone’s much more reliable one, which has dutifully recorded all the other phones it has recently been close enough to connect to. (Anonymously, as we’ll see.)

    Those devices — and it’s important to note that it’s devices, not people — would be alerted within seconds that they had recently been in contact with someone who has now been diagnosed with COVID-19. The notification they receive will contain information on what the affected person can do next: Download an app or call a number for screening, for instance, or find a nearby location for testing.

    The ease, quickness, and comprehensiveness of this contact tracing method make it an excellent opportunity to help stem the spread of the virus. So why aren’t we all using it already?

    Successes and potential worries

    In fact digital contact tracing using the above method (or something very like it) has already been implemented with millions of users, apparently to good effect, in east Asia, which of course was hit by the virus earlier than the U.S. and Europe.

    In Singapore the TraceTogether app was promoted by the government as the official means for contact tracing. South Korea saw the voluntary adoption of a handful of apps that tracked people known to be diagnosed. Taiwan was able to compare data from its highly centralized healthcare system to a contact tracing system it began work on during the SARS outbreak years ago. And mainland China has implemented a variety of tracking procedures through mega-popular services like WeChat and Alipay.

    While it would be premature to make conclusions on the efficacy of these programs while they’re still underway, it seems at least anecdotally to have improved the response and potentially limited the spread of the virus.

    But east Asia is a very different place from the U.S.; we can’t just take Taiwan’s playbook and apply it here (or in Europe, or Africa, etc.), for myriad reasons. There are also valid questions of privacy, security, and other matters that need to be answered before people, who for good reason are skeptical of the intentions of both the government and the private sector, will submit to this kind of tracking.

    Right now there are a handful of efforts being made in the U.S., the largest profile by far being the collaboration between arch-rivals Apple and Google, which have proposed a cross-platform contact tracing method that can be added to phones at the operating system.

    The system they have suggested uses Bluetooth as described above, but importantly does not tie it to a person’s identity in any way. A phone would have a temporary ID number of its own, and as it made contact with other devices, it exchanges numbers. These lists of ID numbers are collected and stored locally, not synced with the cloud or anything. And the numbers also change frequently so no single one can be connected to your device or location.

    If and only if a person is determined to be infected with the virus, a hospital (not the person) is authorized to activate the contact tracing app, which will send a notification to all the ID numbers stored in the person’s phone. The notification will say that they were recently near a person now diagnosed with COVID-19 — again, these are only ID numbers generated by a phone and are not connected with any personal information. As discussed earlier, the people notified can then take whatever action seems warranted.

    MIT has developed a system that works in a very similar way, and which some states are reportedly beginning to promote among their residents.

    Naturally even this straightforward, decentralized, and seemingly secure system has its flaws; this article at the Markup gives a good overview, and I’ve summarized them below:

    • It’s opt-in. This is a plus and a minus, of course, but means that many people may choose not to take part, limiting how comprehensive the list of recent contacts really is.
    • It’s vulnerable to malicious interference. Bluetooth isn’t particularly secure, which means there are several ways this method could be taken advantage of, should there be any attacker depraved enough to do so. Bluetooth signals could be harvested and imitated, for instance, or a phone driven through the city to “expose” it to thousands of others.
    • It could lead to false positives or negatives. In order to maintain privacy, the notifications sent to others would contain a minimum of information, leading them to wonder when and how they might have been exposed. There will be no details like “you stood next to this person in line 4 days ago for about 5 minutes” or “you jogged past this person on Broadway.” This lack of detail may lead to people panicking and running to the ER for no reason, or ignoring the alert altogether.
    • It’s pretty anonymous, but nothing is truly anonymous. Although the systems seem to work with a bare minimum of data, that data could still be used for nefarious purposes if someone got their hands on it. De-anonymizing large sets of data is practically an entire domain of study in data science now and it’s possible that these records, however anonymous they appear, could be cross-referenced with other data to out infected persons or otherwise invade one’s privacy.
    • It’s not clear what happens to the data. Will this data be given to health authorities later? Will it be sold to advertisers? Will researcher be able to access it, and how will they be vetted? Questions like these could very well be answered satisfactorily, but right now it’s a bit of a mystery.

    Contact tracing is an important part of the effort to curb the spread of the coronavirus, and whatever method or platform is decided on in your area — it may be different state to state or even between cities — it is important that as many people as possible take part in order to make it as effective as possible.

    There are risks, yes, but the risks are relatively minor and the benefits would appear to outweigh them by orders of magnitude. When the time comes to opt in, it is out of consideration for the community at large that one should make the decision to do so.

    Source: Tech Crunch Mobiles | What is contact tracing?

    Tech News

    Europe’s PEPP-PT COVID-19 contacts tracing standard push could be squaring up for a fight with Apple and Google

    April 17, 2020

    A coalition of EU scientists and technologists that’s developing what’s billed as a “privacy-preserving” standard for Bluetooth-based proximity tracking, as a proxy for COVID-19 infection risk, wants Apple and Google to make changes to an API they’re developing for the same overarching purpose.

    The Pan-European Privacy-Preserving Proximity Tracing (PEPP-PT) uncloaked on April 1, calling for developers of contact tracing apps to get behind a standardized approach to processing smartphone users’ data to coordinate digital interventions across borders and shrink the risk of overly intrusive location-tracking tools gaining momentum as a result of the pandemic.

    PEPP-PT said today it has seven governments signed up to apply its approach to national apps, with a claimed pipeline of a further 40 in discussions about joining.

    “We now have a lot of governments interacting,” said PEPP-PT’s Hans-Christian Boos, speaking during a webinar for journalists. “Some governments are publicly declaring that their local applications will be built on top of the principles of PEPP-PT and also the various protocols supplied inside this initiative.

    “We know of seven countries that have already committed to do this — and we’re currently in conversation with 40 countries that are in various states of onboarding.”

    Boos said a list of the governments would be shared with journalists, though at the time of writing we haven’t seen it. But we’ve asked PEPP-PT’s PR firm for the info and will update this report when we get it.

    “The pan-European approach has worked,” he added. “Governments have decided at a speed previously unknown. But with 40 more countries in the queue of onboarding we definitely have outgrown just the European focus — and to us this shows that privacy as a model and as a discussion point… is a statement and it is something that we can export because we’re credible on it.”

    Paolo de Rosa, the CTO at the Ministry of Innovation Technology and Digital Transformation for the Italian government, was also on the webinar — and confirmed its national app will be built on top of PEPP-PT.

    “We will have an app soon and obviously it will be based on this model,” he said, offering no further details.

    PEPP-PT’s core “privacy-preserving” claim rests on the use of system architectures that do not require location data to be collected. Rather devices that come near each other would share pseudonymized IDs — which could later be used to send notifications to an individual if the system calculates an infection risk has occurred. An infected individual’s contacts would be uploaded at the point of diagnosis — allowing notifications to be sent to other devices with which had come into contact.

    Boos, a spokesman for and coordinator of PEPP-PT, told TechCrunch earlier this month the project will support both centralized and decentralized approaches. The former meaning IDs are uploaded to a trusted server, such as one controlled by a health authority; the latter meaning IDs are held locally on devices, where the infection risk is also calculated — a backend server is only in the loop to relay info to devices.

    It’s just such a decentralized contacts tracing system that Apple and Google are collaborating on supporting — fast-following PEPP-PT last week by announcing a plan for cross-platform COVID-19 contacts tracing via a forthcoming API and then a system-wide (opt-in) for Bluetooth-based proximity tracking.

    That intervention, by the only two smartphone platforms that matter when the ambition is mainstream adoption, is a major development — putting momentum behind decentralized contacts tracing for responding digitally to the coronavirus crisis in the Western world, certainly at the platform level.

    In a resolution passed today the European parliament also called for a decentralized approach to COVID-19 proximity tracking.

    MEPs are pushing for the Commission and Member States to be “fully transparent on the functioning of contact tracing apps, so that people can verify both the underlying protocol for security and privacy and check the code itself to see whether the application functions as the authorities are claiming.” (The Commission has previously signaled a preference for decentralization too.)

    However, backers of PEPP-PT, which include at least seven governments (and the claim of many more), aren’t giving up on the option of a “privacy-preserving” centralized option — which some in their camp are dubbing “pseudo-decentralized” — with Boos claiming today that discussions are ongoing with Apple and Google about making changes to their approach.

    As it stands, contacts tracing apps that don’t use a decentralized infrastructure won’t be able to carry out Bluetooth tracking in the background on Android or iOS — as the platforms limit how general apps can access Bluetooth. This means users of such apps would have to have the app open and active all the time for proximity tracking to function, with associated (negative) impacts on battery life and device usability.

    There are also (intentional) restrictions on how contacts tracing data could be centralized, as a result of the relay server model being deployed in the joint Apple-Google model.

    “We very much appreciate that Google and Apple are stepping up to making the operating system layer available — or putting what should be the OS actually there, which is the Bluetooth measurement and the handling of crypto and the background running of such tasks which have to keep running resiliently all the time — if you look at their protocols and if you look at whom they are provided by, the two dominant players in the mobile ecosystem, then I think that from a government perspective especially, or from lots of government perspectives, there are many open points to discuss,” said Boos today.

    “From a PEPP-PT perspective there are a few points to discuss because we want choice and implementing choice in terms of model — decentralized or centralized on top of their protocol creates actually the worst of both worlds — so there are many points to discuss. But contrary to the behavior that many of us who work with tech companies are used to Google and Apple are very open in these discussions and there’s no point in getting up in arms yet because these discussions are ongoing and it looks like agreement can be reached with them.”

    It wasn’t clear what specific changes PEPP-PT wants from Apple and Google — we asked for more detail during the webinar but didn’t get a response. But the group and its government backers may be hoping to dilute the tech giants’ stance to make it easier to create centralized graphs of Bluetooth contacts to feed national coronavirus responses.

    As it stands, Apple and Google’s API is designed to block contact matching on a server — though there might still be ways for governments (and others) to partially work around the restrictions and centralize some data.

    We reached out to Apple and Google with questions about the claimed discussions with PEPP-PT. At the time of writing, neither had responded.

    As well as Italy, the German and French governments are among those that have indicated they’re backing PEPP-PT for national apps — which suggests powerful EU Member States could be squaring up for a fight with the tech giants, along the lines of Apple versus the FBI, if pressure to tweak the API fails.

    Another key strand to this story is that PEPP-PT continues to face strident criticism from privacy and security experts in its own backyard — including after it removed a reference to a decentralized protocol for COVID-19 contacts tracing that’s being developed by another European coalition, comprised of privacy and security experts, called DP-3T.

    Coindesk reported on the silent edit to PEPP-PT’s website yesterday.

    Backers of DP-3T have also repeatedly queried why PEPP-PT hasn’t published code or protocols for review to-date — and even gone so far as to dub the effort a “trojan horse.”

    ETH Zürich’s Dr. Kenneth Paterson, who is both a part of the PEPP-PT effort and a designer of DP-3T, couldn’t shed any light on the exact changes the coalition is hoping to extract from “Gapple” when we asked.

    “They’ve still not said exactly how their system would work, so I can’t say what they would need [in terms of changes to Apple and Google’s system],” he told us in an email exchange.

    Today Boos couched the removal of the reference to DP-3T on PEPP-PT’s website as a mistake — which he blamed on “bad communication.” He also claimed the coalition is still interested in including the former’s decentralized protocol within its bundle of standardized technologies. So the already sometimes fuzzy lines between the camps continue to be redrawn. (It’s also interesting to note that press emails to Boos are now being triaged by Hering Schuppener, a communications firm that sells publicity services, including crisis PR.)

    “We’re really sorry for that,” Boos said of the DP-3T excision. “Actually we just wanted to put the various options on the same level that are out there. There are still all these options and we very much appreciate the work that colleagues and others are doing.

    “You know there is a hot discussion in the crypto community about this and we actually encourage this discussion because it’s always good to improve on protocols. What we must not lose sight of is… that we’re not talking about crypto here, we’re talking about pandemic management and as long as an underlying transport layer can ensure privacy that’s good enough because governments can choose whatever they want.”

    Boos also said PEPP-PT would finally be publishing some technical documents this afternoon — opting to release information some three weeks after its public unveiling and on a Friday evening (a seven-page ‘high level overview’ has since been put on their GitHub here [this link has since been deleted – Ed.] — but still a far cry from code for review) — while making a simultaneous plea for journalists to focus on the “bigger picture” of fighting the coronavirus rather than keep obsessing over technical details. 

    During today’s webinar some of the scientists backing PEPP-PT talked about how they’re testing the efficacy of Bluetooth as a proxy for tracking infection risk.

    “The algorithm that we’ve been working on looks at the cumulative amount of time that individuals spend in proximity with each other,” said Christophe Fraser, professor at the Nuffield Department of Medicine and Senior Group Leader in Pathogen Dynamics at the Big Data Institute, University of Oxford, offering a general primer on using Bluetooth proximity data for tracking viral transmission.

    “The aim is to predict the probability of transmission from the phone proximity data. So the ideal system reduces the requested quarantine to those who are the most at risk of being infected and doesn’t give the notification — even though some proximity event was recorded — to those people who’re not at risk of being infected.”

    “Obviously that’s going to be an imperfect process,” he went on. “But the key point is that in this innovative approach that we should be able to audit the extent to which that information and those notifications are correct — so we need to actually be seeing, of the people who have been sent the notification how many of them actually were infected. And of those people who were identified as contacts, how many weren’t.

    “Auditing can be done in many different ways for each system but that step is crucial.”

    Evaluating the effectiveness of the digital interventions will be vital, per Fraser — whose presentation could have been interpreted as making a case for public health authorities to have fuller access to contacts graphs. But it’s important to note that DP-3T’s decentralized protocol makes clear provision for app users to opt-in to voluntarily share data with epidemiologists and research groups to enable them to reconstruct the interaction graph among infected and at risk users (aka to get access to a proximity graph).

    “It’s really important that if you’re going to do an intervention that is going to affect millions of people — in terms of these requests to [quarantine] — that that information be the best possible science or the best possible representation of the evidence at the point at which you give the notification,” added Fraser. “And therefore as we progress forwards that evidence — our understanding of the transmission of the virus — is going to improve. And in fact auditing of the app can allow that to improve, and therefore it seems essential that that information be fed back.”

    None of the PEPP-PT-aligned apps that are currently being used for testing or reference are interfacing with national health authority systems, per Boos — though he cited a test in Italy that’s been plugged into a company’s health system to run tests.

    “We have supplied the application builders with the backend, we have supplied them with sample code, we have supplied them with protocols, we have supplied them with the science of measurement, and so on and so forth. We have a working application that simply has no integration into a country’s health system — on Android and on iOS,” he noted.

    On its website PEPP-PT lists a number of corporate “members” as backing the effort — including the likes of Vodafone — alongside several research institutions including Germany’s Fraunhofer Heinrich Hertz Institute for telecoms (HHI) which has been reported as leading the effort.

    The HHI’s executive director, Thomas Wiegand, was also on today’s call. Notably, his name initially appeared on the authorship list for the DP-3T’s white paper. However, on April 10 he was removed from the README and authorship list, per its GitHub document history. No explanation for the change was given.

    During today’s press conference Wiegand made an intervention that seems unlikely to endear him to the wider crypto and digital rights community — describing the debate around which cryptography system to use for COVID-19 contacts tracing as a ‘side show’ and expressing concern that what he called Europe’s “open public discussion” might “destroy our ability to get ourselves as Europeans out of this.”

    “I just wanted to make everyone aware of the difficulty of this problem,” he also said. “Cryptography is only one of 12 building blocks in the system. So I really would like to have everybody go back and reconsider what problem we are in here. We have to win against this virus… or we have another lockdown or we have a lot of big problems. I would like to have everybody to consider that and to think about it because we have a chance if we get our act together and really win against the virus.”

    The press conference had an even more inauspicious start after the Zoom call was disrupted by racist spam in the chat field. Right before that Boos had kicked off the call saying he had heard from “some more technically savvy people that we should not be using Zoom because it’s insecure — and for an initiative that wants security and privacy it’s the wrong tool.”

    “Unfortunately we found out that many of our international colleagues only had this on their corporate PCs so over time either Zoom has to improve — or we need to get better installations out there. It’s certainly not our intention to leak the data on this Zoom,” he added.

    Source: Tech Crunch Mobiles | Europe’s PEPP-PT COVID-19 contacts tracing standard push could be squaring up for a fight with Apple and Google

    Tech News

    Leaked pics reveal Google smart debit card to rival Apple’s

    April 17, 2020

    Would you pay with a “Google Card?” TechCrunch has obtained imagery that shows Google is developing its own physical and virtual debit cards. The Google card and associated checking account will allow users to buy things with a card, mobile phone or online. It connects to a Google app with new features that let users easily monitor purchases, check their balance or lock their account. The card will be co-branded with different bank partners, including CITI and Stanford Federal Credit Union.

    A source provided TechCrunch with the images seen here, as well as proof that they came from Google. Another source confirmed that Google has recently worked on a payments card that its team hopes will become the foundation of its Google Pay app — and help it rival Apple Pay and the Apple Card. Currently, Google Pay only allows online and peer-to-peer payments by connecting a traditionally issued payment card. A “Google Pay Card” would vastly expand the app’s use cases, and Google’s potential as a fintech giant.

    Google the financial services company?

    By building a smart debit card, Google has the opportunity to unlock new streams of revenue and data. It could potentially charge interchange fees on purchases made with the card or other checking account fees, and then split them with its banking partners. Depending on its privacy decisions, Google could use transaction data on what people buy to improve ad campaign measurement or even targeting. Brands might be willing to buy more Google ads if the tech giant can prove they drive a sales lift.

    The long-term implications are even greater. While once the industry joke was that every app eventually becomes a messaging app, more recently it’s been that every tech company eventually becomes a financial services company. A smart debit card and checking accounts could pave the way for Google offering banking, stock brokerage, financial advice or robo-advising, accounting, insurance or lending.

    Image Credits: jossnatu / Getty Images

    Google’s vast access to data could allow it to more accurately manage risk than traditional financial institutions. Its deep connection to consumers via apps, ads, search and the Android operating system gives it ample ways to promote and integrate financial services. With the COVID-19 downturn taking shape, high-margin finance products could help Google develop efficient revenue opportunities and build its share price back up.

    When TechCrunch asked Google for confirmation, it did not dispute our findings or assertions. The company offered us a statement it provided reporters following a November story, wherein Google told The Wall Street Journal’s Peter Rudegeair and Liz Hoffman it was experimenting in the checking account space. TechCrunch is the first to report Google’s debit card plans:

    We’re exploring how we can partner with banks and credit unions in the US to offer smart checking accounts through Google Pay, helping their customers benefit from useful insights and budgeting tools, while keeping their money in an FDIC or NCUA-insured account. Our lead partners today are Citi and Stanford Federal Credit Union, and we look forward to sharing more details in the coming months.

    For now, Google’s strategy is to let partnered banks and credit unions provide the underlying financial infrastructure and navigate regulation while it builds smarter interfaces and user experiences. It’s forseeable that one day Google might cut out the banks and take all the spoils for itself. Google launched a Wallet debit card in 2013 as an extension of its old payment app Google Wallet, but shut the card down in 2016. Given Google’s penchant for renaming or shutting down then reviving products, building a new debit card feels on-brand.

    With people around the world suddenly more concerned about their finances amidst the coronavirus economic disaster, a debit card with more transparency and controls could be appealing.

    First look at the Google Card

    Traditional banking products can be clunky, often requiring phone communication with customer service or sifting through cluttered websites to address security issues. Google hopes to make financial management as intuitive as its email and mapping apps. The card and app designs shown here are not final, and it’s unclear when Google’s debit card may launch. But let’s take a look at what these internal Google materials reveal about its ambitions for its payment instrument.

    The Google debit card will come co-branded with the Google name and its partnered bank, though the exact name of the product is still unknown. In the designs, it’s a chip card on the Visa network, though Google could potentially support other networks like Mastercard. Users are able to add money or transfer funds out of their account from the connected Google app, which is likely to be Google Pay, and use a fingerprint and PIN for account security.

    Once connected to their bank or credit union account, users could pay for purchases in retail stores with a physical Google debit card, including with contactless payments, by just holding it up to a card reader. A virtual version of the card that lives on a user’s phone can also be used for Bluetooth mobile payments. Meanwhile, a virtual card number can be used for online or in-app payments.

    Users are shown a list of recent transactions, with each including the merchant name, date and price. They can dig into each transaction to see the location on a map, get directions or call the store. If users don’t recognize a transaction, it’s easy to protect themselves with the card’s vast security options.

    If a customer suspects foul play because they lost their card, they can lock it and optionally order a replacement while still being able to pay with their phone or online, thanks to Google’s virtual card number system that’s different than the one on their physical card. If instead they suspect their virtual card number was stolen by a hacker, they can quickly reset it. And if they believe someone has gained unauthorized access to their account, they can lock it entirely to block all types of payments and transfers.

    The settings reveal options for notifications and privacy controls to “decide what information you share,” though we don’t have imagery of what’s contained in those menus. It’s unclear how much power Google will give customers to limit the company or merchant’s data access. Google’s decisions there could impact how transaction data might fuel its other businesses.

    Fintech everywhere

    Google is a relative late-comer to offering its own card. Apple launched its Apple Card in August, offering a slickly designed titanium Mastercard credit card backed by Goldman Sachs. It charges minimal customer fees, comes with a virtual card for use through Apple Pay and generates interest.

    Apple Card

    Apple does collect interchange fees from merchants, though, which Google could similarly gather to earn revenue. Last month, Apple changed the Card’s privacy settings to share more data with Goldman Sachs that might also help the two provide additional financial services. Apple Pay now accounts for 5% of global card transactions, and is forecast to hit 10% by 2024, according to Bernstein research. The underlines the gigantic market Google is gunning for here.

    The stock brokerage and robo-advisor apps have also joined the payments race. Wealthfront launched cash accounts and debit cards last February, bringing in $1 billion in assets in two months and doubling the company’s total holdings to $20 billion by September. Betterment launched its checking product in October 2019 with a Visa debit card, but it doesn’t generate interest.

    Robinhood botched the December 2018 launch of its checking accounts due to ineligible insurance, but relaunched in October 2019 with debit card withdrawls from 75,000 ATMs and a solid interest rate. It’s unclear how Google’s card will work with ATMs or how its checking accounts will generate interest.

    Robinhood’s debit cards

    The appeal for Google and the rest is clear. It seems whenever companies help move people’s money around, some of it inevitably “falls off the truck” and lands in their pockets. Financial services are typically low-overhead ways to generate revenue. That could be especially enticing, as Google has found many of its side hustle “other bets” to be unsustainable. It’s moved to prune some of these tertiary projects, such as its Makani wind energy kites.

    Google may never find businesses as lucrative as its core in search and advertising, but it has the advantages to become a serious player in fintech. Its vast sums of cash, deep bench of engineering talent, experience building complex utilities, numerous consumer touch points and near-bottomless well of data could give it an edge over stodgier old banks and scrappier startups. And while Facebook slams into regulatory scrutiny and is forced to scale back its Libra cryptocurrency, Google’s more familiar approach via debit cards could pay off.

    For more of this author Josh Constine’s product analysis, join his newsletter

    Source: Tech Crunch Mobiles | Leaked pics reveal Google smart debit card to rival Apple’s