Browsing Tag: Mobile Smart Phones

    Tech News

    Your iPhone will soon be able to tell 911 about your medical conditions and allergies

    May 6, 2020

    Got something in your medical history that first responders should know about if you call 911? Things like known drug allergies, or the medications you’re on?

    The iPhone and Apple Watch will soon be able to share this information with first responders automatically (if you opt to let it do so).

    When a user with this feature enabled calls 911, Apple will ping their location to determine if the local 911 dispatch supports “Enhanced Emergency Data” — a service the company first started building out a few years back to tell emergency services where you’re calling from. If it does, your Medical ID info (as set up in your Health app) will be shared with emergency services accordingly.

    It’ll also work with the Apple Watch’s Fall Detection feature, which can automatically call 911 if it detects that the wearer has fallen and is now immobile.

    The feature was rolled into the beta build of iOS 13.5 this morning, and Apple says it should ship to everyone in “the coming weeks.”

    This is a super logical feature, and one that’ll almost certainly save lives. People are rarely in the calmest state when calling 911, and most people wouldn’t think to say “Oh, and hey by the way, I have an allergy to [medication here]” if they’re worried they’re about to pass out — and that’s something first responders really should know.

    Source: Tech Crunch Mobiles | Your iPhone will soon be able to tell 911 about your medical conditions and allergies

    Tech News

    Google delays Android 11 by a month

    May 6, 2020

    Google today announced that it is extending the preview period of Android 11 by about a month. So instead of launching a beta this month, as it had previously planned, it’ll release a fourth developer preview today instead. The first beta will officially launch on June 3, during an Android -centric online event it’ll hold in lieu of its I/O developer conference.

    “When we started planning Android 11, we didn’t expect the kinds of changes that would find their way to all of us, across nearly every region in the world,” Google’s Android team writes today. “These have challenged us to stay flexible and find new ways to work together, especially with our developer community. To help us meet those challenges we’re announcing an update to our release timeline.”

    Google notes that it wants to meet the needs of the Android ecosystem, which has obviously started work on early app testing for Android 11 based on the company’s guidance, with the current environment during the coronavirus pandemic and the other priorities that come with that. Delaying the release by a month seems like a reasonable approach in this context.

    Google says developers should target the Beta 1 release date of June 3 for releasing a compatible app to gather feedback from the larger group of Android Beta users. And that group will be larger because, like with previous releases, Google will make over-the-air updates available to users who opt in to the beta and have a compatible device. The list of compatible devices for the beta remains to be seen, but it’ll likely include all recent Pixel phones, starting with the Pixel 2.

    Source: Tech Crunch Mobiles | Google delays Android 11 by a month

    Tech News

    New studio Modern Games acquires Beasts of Balance

    May 6, 2020

    Modern Games is a new studio working to create games that combine physical and digital play.

    The company was founded by husband-and-wife team Justin and Amanda Kifer — serial entrepreneurs who previously launched companies including Citizen Local (acquired by MyLife in 2011) and Fidgetly, a fidget spinner company that also created a motion controller for iOS and Android games.

    It sounds like the Kifers have a number of new titles in development, but the company is announcing today that it has acquired and is relaunching an existing game, Beasts of Balance.

    The game was first released by Sensible Object in 2016. As demonstrated for me by Justin Kifer (the startup’s CEO), Beasts of Balance involves stacking physical animal pieces, while also scanning them into a companion app that keeps score and brings their fantastical skills to life. The basic game costs $99 (currently on sale for $79), and players can purchase expansion packs to get additional accessories, beasts and other “artefacts.”

    The other Modern Games titles released this year will be purely physical board and card games, released under its Modern Games [Analog] brand. Kifer told me that the company’s big “flagship” launch is planned for 2021, with a mobile game that involves augmented reality and connected objects, and that takes place in a rich science fiction/fantasy world. In fact, Kifer’s even writing a series of young adult novels to flesh out the setting.

    “I want people to think of Modern Games as a studio that is working hard every day push the boundaries what it is to play a game,” he said.

    Image Credits: Modern Games

    Kifer suggested that by combining physical and digital gameplay, Modern Games’ titles will have the real-world social component of a traditional tabletop game while taking advantage of gameplay that’s also possible digitally.

    Kifer also said that by always starting with a core physical product that players need to buy, the company can avoid having to go the free-to-play route adopted by most mobile games. At the same time, he also emphasized that the company will keep the games relatively affordable, with a sub-$40 price for core products. (There were will be additional monetization through physical and digital add-ons.)

    On the other hand, our remote demo made it clear that there’s a downside to relying on a physical products — since we weren’t in the same room (and, given COVID-19, are unlikely to be anytime soon), Kifer and I couldn’t actually play the game together.

    “The games that we’re working on right now are also multi-player,” Kifer said when I pointed this out. “They’re games that could be played in proximity to other others, but they don’t have to be. For us, it’s all about bringing people together in ways that are inherently social, but it doesn’t necessarily mean physically co-located.”

    Source: Tech Crunch Mobiles | New studio Modern Games acquires Beasts of Balance

    Tech News

    Social network for women Peanut raises $12M Series A amid pandemic

    May 5, 2020

    Peanut, an app that began as a tool for finding new mom friends, has evolved into a social network now used by 1.6 million women to discuss a range of topics, from pregnancy and parenthood to marriage and menopause, and everything in between. On the heels of significant growth in online networking fueled by the COVID-19 pandemic, the company is today announcing the close of a $12 million Series A round of funding, led by EQT Ventures, a multi-stage VC firm that invests in companies across Europe and the U.S.

    Index Ventures and Female Founders Fund also participated, bringing Peanut’s total raise to date to $21.8 million.

    The round itself closed just weeks ago — arriving at a time when the coronavirus pandemic is impacting the startup world, often drying up venture capital for emerging companies. Some startups, as a result, have laid off employees to self-sustain, while others have sought exits or even folded.

    Peanut, on the other hand, has seen rapid growth for its platform as women looked for a supportive online environment to discuss their own concerns over how COVID-19 was impacting their lives.

    Many women participating in Peanut’s newer “Trying to Conceive” group, for example, worried about their canceled IVF rounds and how to plan for the future. Current moms-to-be wanted to hear from others about how COVID-19 would impact their hospital delivery plans. And others stuck working at home with kids looked for advice and coping strategies.

    Since the outbreak, Peanut has seen engagement across its app increase by 30% and content consumption increase by 40%. Its total community also grew from 1 million users in December 2019 to now 1.6 million, as of April.

    “We’re really lucky in that we’re growing and that we are, for the most part, untouched by what’s happening,” says Peanut founder and CEO Michelle Kennedy. “And actually, if anyone needed community more, it’s now,” she added.

    Though the pandemic has sent the app’s usage skyrocketing, it has also readjusted Peanut’s priorities with regard to its roadmap.

    Most notably, its friend-finding feature needs a rethink.

    Peanut originally worked as a sort of “Tinder for mom friends” — an idea that arose from Kennedy’s personal experience with how difficult it was to forge female friendships after motherhood. As the former deputy CEO at dating app Badoo and an inaugural board member at Bumble, she brought her extensive experience in matchmaking apps to Peanut, which uses a similar swipe-based mechanism.

    But COVID-19 has up-ended this side of Peanut’s business. Today, Peanut users are meeting in Zoom chat rooms to hangout or play games, but not in person.

    Kennedy says the company will try to meet these users where they are with the development of more video networking features, potentially with technology built in-house. Other plans for the new capital include improvements to the social discovery aspects of its app, the development of a web version of Peanut, and the creation of more groups beyond those focused on fertility and motherhood, which have so far been core to the Peanut experience.

    Specifically, the company soon plans to launch a new community focused on women living with menopause, an experience that will reach more than a billion women by 2025. Despite the fact that all women with ovaries will go through menopause, there are relatively few online communities dedicated to it — which Peanut sees as an untapped market.

    Peanut’s real strength, however, is not in the types of communities it grows on its platform, but how they’re created.

    There has not yet been a social network that focused on “building a platform for women, thinking about women’s needs and built by a women,” explains Kennedy. “So what we end up doing is using things that already exist — trying to twist them and mold them into what we need, and never getting it exactly right,” she says. “We can do better than that.”

    One small example of this is the recent launch of Peanut’s “Mute Keywords” feature that allows women to remove certain types of discussions from their feeds and notifications. Some women used this to create a coronavirus-free news feed that focused on other aspects of motherhood. Others who were trying to conceive muted conversations around “pregnancy,” which they found emotionally triggering.

    With the Series A’s close, Peanut says Naza Metghalchi from EQT Ventures joins the company’s majority-female board, alongside Hannah Seal from existing investor Index Ventures.

    “Peanut’s user engagement metrics are a testament to the app’s ability to act as a true emotional companion throughout women’s journeys,” said Naza Metghalchi, venture lead and investment advisor at EQT Ventures, in a statement. “The EQT Ventures team is excited to partner with Michelle and continue to grow Peanut into a platform that serves all women at different life milestones, exploring topics beyond fertility and motherhood which have already seen such huge traction.”

    The additional funding allows London-based Peanut to expand its business and hire more engineers to join its current team of just 16.

    “I think having closed a round in this climate is great for the team,” says Kennedy. “It’s also great for the community because it means that we can grow the team, build quicker, build faster and develop the product more quickly,” she adds.

    Source: Tech Crunch Mobiles | Social network for women Peanut raises M Series A amid pandemic

    Tech News

    An already struggling smartphone market takes a big hit from COVID-19

    May 1, 2020

    Quarter after quarter, familiar stories have appeared. The smartphone market, once seemingly bulletproof, has suffered. The list of factors is long, and I’ve written about them ad nauseam here, but the CliffsNotes version is: costs are too high, innovation is too incremental and most people already own a device that will be plenty good for the next few years.

    But 2020 was going to be different. Smartphone makers were set to finally give consumers a reason to upgrade in the form of 5G. The first handsets appeared in earnest last year, but between a much wider carrier roll out, lower-cost 5G radios from Qualcomm and the arrival of a 5G iPhone, this was going to be the year the next-gen wireless technology helped reverse the smartphone slide.

    And then COVID-19 disrupted everything. For many of us, life is on hold — and will likely continue to be for months. I’m writing this from my home in Queens, N.Y., the hardest-hit county in the hardest-hit country in the world. It still feels strange to type that, even though it’s been a reality for a month and half now.

    Purchasing a smartphone is most likely the last thing on anyone’s mind during what is shaping up to be the worst global pandemic since the 1918 flu pandemic. With a number of key manufacturers reporting quarterly earnings this week, the numbers are starting to bear out this disconnect. Earlier this week, both Samsung and LG reported weak mobile numbers. Yesterday, Apple reported revenue of $28.96 billion, down from $31.1 billion the same time last year.

    More troubling, all three companies appeared to be united in suggesting that the worst might be yet to come. Samsung suggested that both mobile and TV demand would “decline significantly” in the following quarter. LG used virtually the same exact wording, stating that, “market demand is expected to decline significantly YoY due to COVID-19 pandemic.” For its part, Apple simply didn’t issue guidance for the next quarter, a surefire indication of uncertainty in these uncertain times — to borrow a phrase from every commercial airing currently.

    Source: Tech Crunch Mobiles | An already struggling smartphone market takes a big hit from COVID-19

    Tech News

    Daily Crunch: iPhone sales decline in Q1

    May 1, 2020

    Apple’s earnings show the impact of COVID-19, NVIDIA’s top scientist shares an open source ventilator design and Amazon anticipates big spending in the coming months.

    Here’s your Daily Crunch for May 1, 2020.

    1. iPhone sales are down, ahead of uncertain times for the industry

    Apple device sales have taken a hit, but the company’s services are doing swell, according to its latest earnings report. The iPhone, the longtime cornerstone of the company’s hardware portfolio, hit $28.96 billion in revenue for Q2, down from $31.1 billion from this time last year. The iPad and Mac lines saw drops for the quarter, as well.

    In fact, a new Canalys report suggests that smartphone sales are down 13% globally.

    2. NVIDIA’s top scientist develops open-source ventilator that can be built with $400 in readily-available parts

    The mechanical ventilator design developed by NVIDIA’s Bill Daily can be assembled quickly, using off-the-shelf parts with a total cost of around $400 – making it an accessible and affordable alternative to traditional, dedicated ventilators which can cost $20,000 or more.

    3. Amazon Q1 beats on net sales of $75.5B but posts net income of $2.5B, down $1B on a year ago

    The company’s net sales were up 26% year-year-over. Of those sales, $41 billion was attributable to product sales and $33 billion to services (which includes AWS, but also streaming and other non-physical goods). CEO Jeff Bezos acknowledged the challenges the company is facing, but he also reiterated that it plans to double down on spending in Q2.

    4. Walmart is piloting a pricier 2-hour ‘Express’ grocery delivery service

    Walmart now hopes to capitalize on the increased demand for speedier delivery with the introduction of a new service that allows consumers to pay to get to the front of the line. The retailer confirmed today it’s launching a new Walmart Grocery service called “Express,” which promises orders in two hours or less for an upcharge of $10 on top of the usual delivery fee.

    5. 5 tips for starting a business with a stranger

    Co-founder and CEO Sam Pillar argues that his startup Jobber is proof that starting a company with a stranger isn’t just doable, it can even be an advantage. That’s because it allowed them to arrive at big decisions and have productive debate without the baggage and bias of a pre-existing relationship, establishing Jobber’s feedback-oriented culture. (Extra Crunch membership required.)

    6. Cliqz pulls the plug on a European anti-tracking alternative to Google search

    Cliqz, a Munich-based anti-tracking browser with private search baked in that has sought to offer a local alternative to Google powered by its own search index, is shutting down — claiming this arm of its business has been blindsided by the coronavirus crisis. However, the company is not closing down entirely, and a spokesman confirmed that Ghostery will continue.

    7. JetBrains Academy for learning code launches for free during COVID-19 pandemic

    Most online coding courses, either free or paid, essentially suggest you download a project or copy-paste code from their snippets going through their courses. Unlike JetBrains, they tend not to include Integrated Development Environments, which are more helpful in the learning process.

    The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here.

    Source: Tech Crunch Mobiles | Daily Crunch: iPhone sales decline in Q1

    Tech News

    Streaming service Hooq shuts down, ends partnerships with Disney’s Hotstar, Grab and others

    May 1, 2020

    Hooq, a five-year-old on-demand video streaming service that aimed to become “Netflix for Southeast Asia,” has shut down weeks after filing for liquidation and terminated its partnerships with Disney’s Hotstar, ride-hailing giant Grab, and Indonesia’s VideoMax.

    Hooq Digital, a joint venture among Singapore telecom group Singtel (majority owner), Sony Pictures, and Warner Bros Entertainment, discontinued the service on Thursday. It had amassed over 80 million subscribers in nearly half of the dozen markets in Asia.

    “For the past 5 years, we gave you unbelievable thrills, heartrending drama, roaring laughs, awesome action, and more. Our goal was to bring you the best entertainment from here to Hollywood. Our hearts are full of gratitude for all of you who shared the journey with us,” it says on its website.

    Hooq publicly disclosed that it had raised about $95 million, but the sum was likely higher. News outlet The Ken analyzed the regulatory filings last month to report that Hooq had raised $127.2 million, and its losses in the financial year 2019 had ballooned to $220, suggesting that it had received more capital.

    The streaming service said last month that it could not receive new funds from new or existing investors.

    Homepage of Hooq

    The service counted India, where it entered into a partnership with Disney’s Hotstar in 2018 and telecom operators Airtel and Vodafone, as its biggest market. The company also maintained a partnership with ride-hailing giant Grab to supply content in its cab, and VideoMAX in Indonesia.

    Hooq brought dozens of D.C. universe titles including “Arrow,” “The Flash,” “Wonder Woman” and other popular TV series such as “The Big Bang Theory” to its partners. In India, users began noticing last week that those titles were disappearing from Hotstar.

    A spokesperson of Hooq told TechCrunch today that its tie-ups with all its partners including Hotstar have closed. A Hotstar spokesperson did not respond to a request for comment.

    Mobile operator Singtel first unveiled Hooq’s liquidation in an exchange filing last month. The Ken reported that the filing left hundreds of employees at Hooq stunned who thought the firm was doing fine financially. Nearly every employee at Hooq has been let go, with select few offered a job at Singtel, according to The Ken.

    In an interview with Slator earlier this year, Yvan Hennecart, Head of Localization at HOOQ, said that the company was working to expand its catalog with local content and add 100 original titles in 2020.

    “Our focus is mostly on localization of entertainment content; whether it is subtitling or dubbing, we are constantly looking to bring more content to our viewers faster. My role also expands to localization of our platform and any type of collateral information that helps create a unique experience for our users,” he told the outlet.

    Source: Tech Crunch Mobiles | Streaming service Hooq shuts down, ends partnerships with Disney’s Hotstar, Grab and others

    Tech News

    Smartphone shipments dropped 13% globally, and COVID-19 is to blame

    April 30, 2020

    We knew it was going to be bad — but not necessarily “lowest level since 2013” bad. As Apple was busy reporting its earnings, Canalys just dropped some of its own figures — and they’re not pretty. After two quarters of much-needed growing, the global smartphone market just took a big hit. And you no doubt already know who the culprit is.

    The mobile industry joins countless others that have taken a massive hit due to the COVID-19 pandemic, with shipments dropping 13% from this time last year. Here’s a graph for those of you who are visual learners:

    Analyst Ben Stanton used the word “crushed” to describe the novel coronavirus’s impact on the mobile market. “In February, when the coronavirus was centered on China, vendors were mainly concerned about how to build enough smartphones to meet global demand,” he writes. “But in March, the situation flipped on its head. Smartphone manufacturing has now recovered, but as half the world entered lockdown, sales plummeted.”

    First it was impact on the global supply chain, which is centered in Asia, along with a drop in demand among consumers in China. As Europe, the U.S. and other locations continue to live under shelter in place orders, demand in those markets has taken a significant hit. People are stuck inside and many have lost jobs — it’s not really the ideal time to consider shelling out $1,000+ for what still seems a luxury for many.

    Samsung regained the top spot, while still losing significant numbers. Both it and the number two company, Huawei, were down 17% for the quarter. Apple, at number three, dropped 8%. Chinese manufacturers Xiaomi and Vivo saw some gains, at 9% and 3%, respectively.

    There are bound to be rough times ahead as well. Per Stanton, “Most smartphone companies expect Q2 to represent the peak of the coronavirus’ impact.” Apple noted the uncertainty of its own earnings by opting not to issue guidance for next quarter.

    Source: Tech Crunch Mobiles | Smartphone shipments dropped 13% globally, and COVID-19 is to blame

    Tech News

    Biloba lets you chat with a doctor if you have questions about your children

    April 30, 2020

    Meet Biloba, a French startup that wants to leverage tech to make it easier to keep your children healthy. The company recently launched a new mobile app that lets you chat with a doctor whenever you want between 8 AM and 8 PM. This way, if you have questions about your kids, you can get a quick answer.

    Of course, a text conversation will never replace a visit to the pediatrician. But chances are you have a ton of questions, especially if you’re a first-time parent. Instead of browsing obscure discussion forums, you can go straight to a doctor.

    Biloba isn’t working with pediatricians specifically. The company is also partnering with nurses and general practitioners. Eventually, the service is going to cost €10 per month but the company is waving fees during the lockdown.

    After just three weeks, the startup managed to attract 4,000 users with around 200 conversations per day. Compared to other telemedicine services in France, such as Doctolib, Biloba doesn’t rely on video consultation. This way, it’ll be easier to deal with a large influx of new patients even with a small group of partner doctors.

    The subscription business model is interesting for multiple reasons. First, Biloba isn’t covered by the French national healthcare system. In France, patients only get reimbursed if the doctor knows you already. That restriction has been lifted during the lockdown but it’s probably just a temporary lift.

    Many parents probably don’t want to pay €120 per year to chat with a doctor when they could pay €0 through the national healthcare system. But if you can afford it, the barrier to medical advice becomes much lower.

    Biloba previously released a vaccine reminder app that lets you enter information about your child’s vaccines and get reminders when the next scheduled vaccine is due.

    Source: Tech Crunch Mobiles | Biloba lets you chat with a doctor if you have questions about your children

    Tech News

    TikTok tops 2 billion downloads

    April 29, 2020

    TikTok, the widely popular video sharing app developed by one of the world’s most valued startups (ByteDance), continues to grow rapidly despite suspicion from the U.S. as more people look for ways to keep themselves entertained amid the coronavirus pandemic.

    The global app and its Chinese version, called Douyin, have amassed over 2 billion downloads on Google Play Store and Apple’s App Store, mobile insight firm Sensor Tower said Wednesday.

    TikTok is the first app after Facebook’s marquee app, WhatsApp, Instagram and Messenger to break past the 2 billion downloads figure since January 1 of 2014, a Sensor Tower official told TechCrunch. (Sensor Tower began its app analysis on that date.)

    A number of apps from Google, the developer of Android, including Gmail and YouTube, have amassed over 5 billion downloads, but they ship pre-installed on most Android smartphones and tables.

    TikTok’s 2 billion download milestone, a key metric to assess an app’s growth, comes five months after it surpassed 1.5 billion downloads.

    In the quarter that ended on March 31, TikTok was downloaded 315 million times — the highest number of downloads for any app in a quarter and — surpassing its previous best of 205.7 million downloads in Q4 2018. Facebook’s WhatsApp, the second most popular app by volume of downloads, amassed nearly 250 million downloads in Q1 this year, Sensor Tower told TechCrunch.

    As the app gains popularity, it is also clocking more revenue. Users have spent about $456.7 million on TikTok to date, up from $175 million five months ago. Much of this spending — about 72.3% — has happened in China. Users in the United States have spent about $86.5 million on the app, making the nation the second most important market for TikTok from the revenue standpoint.

    Craig Chapple, a strategist at Sensor Tower, said that not all the downloads are as organic as TikTok, which launched outside of China in 2017 and has engaged in a “large user acquisition campaign.” But he attributed some of the surge in downloads to the COVID-19 outbreak that has driven more people than ever to look for new apps.

    India, TikTok’s largest international market, accounts for 30.3% of the app’s downloads, according to Sensor Tower. The app has been downloaded 611 million times in the world’s second largest internet market.

    From a platform’s standpoint, 75.5% of all of TikTok’s downloads have occurred through Google Play Store. But the vast majority of spending has come from users on Apple’s ecosystem ($435.3 million of $456 million).

    TikTok’s parent firm ByteDance, which was valued at $75 billion two years ago, counts Bank of China, Bank of America, Barclays Bank, Citigroup, Goldman Sachs, JP Morgan Chase, UBS, SoftBank Group, General Atlantic, and Sequoia Capital China among some of its investors.

    Source: Tech Crunch Mobiles | TikTok tops 2 billion downloads