Browsing Tag: Mobile Smart Phones

    Tech News

    Gfycat starts rolling out 360 degree GIF content

    May 16, 2018

    GIFs offer a way to compress a ton of information into a small amount of space, and while Gfycat has positioned itself as more of a short-form video centric platform, it’s going to take a step further to see what a step beyond a standard GIF looks like.

    The company today said it would be rolling out 360 degree GIF-like short form videos, which will allow users to plant themselves in the middle of what is effectively a looping video like a GIF. While that presents much more of a challenge to users for generating content, CEO Richard Rabbat said the proliferation of tools like 3D cameras and content from the actual producers like video studios would make it an increasingly popular way to interact with short-form content in a compact form factor.

    “We’ve always thought that GIFs are amazing from many perspectives,” Rabbat said. “That goes beyond whether you’re looking at the content to use it in messaging, or you’re consuming it for entertainment value, or you’re using it for decoration in the case of the augmented reality effort we’re working on. We want people to really get excited about how they consume the content to the point where they can see the subjects of the content in a much more lifelike way, and really get excited about that.”

    It’s not going to be all that unfamiliar from 360 degree videos you might find on Facebook or other platforms. Users on desktop can use their mouse to move a GIF around, while on mobile devices users can pan their phone around in order to see different parts of the GIF. The idea is to give users a way to have a more robust interaction with a piece of content like a GIF in a compact experience without having to strap on a VR headset or anything along those lines.

    The company is starting off by rolling out some 360 degree content from Paramount, which is producing 360 degree content around its Mission Impossible films. And while a lot of content on Gfycat — or other platforms — comes from shows, movies or games along those lines, it makes more sense for those studios to use these kinds of tools to increase awareness for their shows or movies.

    via Gfycat

    There are a lot of companies working on figuring out the best messaging experiences around GIFs. But Google acquiring Tenor, a GIF search tool that works across multiple platforms, may have set a bare minimum bar for the value of companies that are looking to help users share GIFs with their friends. Gfycat positions itself as something that’s geared toward more creator tools, and recently said it hit 180 million monthly active users.

    “We’re creating experiences that we think are going to enable others and inspire others to create that same kind of content,” Rabbat said.” We expect it’s going to be a subset of what people do with 2D, but a much more immersive experience where people will spend more time looking at the content. From a consumption perspective, by not requiring people to put on VR headsets, we’re making it much more consumer friendly.”

    Source: Tech Crunch Mobiles | Gfycat starts rolling out 360 degree GIF content

    Tech News

    Index and Atomico back Teatime Games, a stealthy new startup from QuizUp founders

    May 16, 2018

    Teatime Games, a new Icelandic “social games” startup from the same team behind the hugely popular QuizUp (acquired in by Glu Mobile), is disclosing $9 million in funding, made up of seed and Series A rounds.

    Index Ventures led both, but have been joined by Atomico, the European VC fund founded by Skype’s Niklas Zennström, for the $7.5 million Series A round. I understand this is the first time the two VC firms have done a Series A deal together in over a decade.

    Both VCs have a decent track record in gaming. Index counts King, Roblox and Supercell as previous gaming investments, whilst Atomico also backed Supercell, along with Rovio, and most recently Bossa Studios.

    As part of the round, Guzman Diaz of Index Ventures, Mattias Ljungman of Atomico, and David Helgason, founder of Unity, have joined the Teatime Games board of directors.

    Meanwhile, Teatime Games is keeping shtum publicly on exactly what the stealthy startup is working on, except that it plays broadly in the social and mobile gaming space. In a call with co-founder and CEO Thor Fridriksson yesterday, he said a little more off the record and on condition that I don’t write about it yet.

    What he was willing to describe publicly, however, is the general problem the company has set out to solve, which is how to make mobile games more social and personalised. Specifically, in a way that any social features — including communicating with friends and other players in real-time — enhances the gameplay rather than gets in its way or is simply bolted on as an adjunct to the game itself.

    The company’s macro thesis is that games have always been inherently social throughout different eras (e.g. card games, board games, arcades, and consoles), and that most games truly come to life “through the interaction between people, opponents, and the audience”. However, in many respects this has been lost in the age of mobile gaming, which can feel like quite a solitary experience. That’s either because they are single player games or turn-based and played against invisible opponents.

    Teatime plans to use the newly disclosed investment to double the size of its team in Iceland, with a particular focus on software engineers, and to further develop its social gaming offering for third party developers. Yes, that’s right, this is clearly a developer platform play, as much as anything else.

    On that note, Atomico Partner Mattias Ljungman says the next “breakout opportunity” in games will see a move beyond individual studios and titles to what he describes as fundamental enabling technologies. Linked to this he argues that the next generation of games companies being developed will “become ever more mass market and socially connected”. You can read much more on Ljungman and Atomico’s gaming thesis in a blog post recently published by the VC firm.

    Source: Tech Crunch Mobiles | Index and Atomico back Teatime Games, a stealthy new startup from QuizUp founders

    Tech News

    Yes, HTC is working on a ‘blockchain phone’

    May 15, 2018

    A few weeks ahead of its latest flagship announcement, HTC just revealed another piece of hardware. While the Taiwanese company has consolidated much of its mobile offerings in recent years, it announced today at the Consensus 2018 blockchain conference in New York that its upcoming Exodus handset is embracing everyone’s favorite tech buzzword.

    So, what makes a phone a blockchain phone, exactly? Security and cryptocurrency support, mostly. According to HTC’s Exodus landing page, “Our vision is to expand the blockchain ecosystem by creating the world’s first phone dedicated to decentralized applications and security. With the release of the HTC Exodus we can now make this a reality.”

    The Exodus will support Bitcoin and Ethereum, among others, courtesy of a universal wallet, secure hardware and decentralized apps. According to The Next Web, HTC has also outlined plans to create a native blockchain network, whereby cryptocurrency can be traded amongst Exodus users. Naturally, users will also be able to purchase the phone itself using cryptocurrency. That price and the release date, however, have yet to be revealed.

    There’s not really a lot of information beyond that and the above drawing, but HTC is clearly gunning to make a splash as its numbers have shrunk in overall proportion to a declining smartphone market. Even with rapidly increasing awareness and interest in the cryptocurrency space, however, it’s hard to imagine Exodus making much of a splash.

    Source: Tech Crunch Mobiles | Yes, HTC is working on a ‘blockchain phone’

    Tech News

    WhatsApp revamps Groups to fight Telegram

    May 15, 2018

    Facebook just installed its VP of Internet.org as the new head of WhatsApp after its CEO Jan Koum left the company. And now Facebook is expanding its mission to get people into “meaningful” groups to WhatsApp. Today, WhatsApp launched a slew of new features for Groups on iOS and Android that let admins set a description for their community and decide who can change the Groups settings. Meanwhile, users will be able to get a Group catch up that shows messages they were mentioned in, and search for people in the group.

    WhatsApp’s new Group descriptions

    WhatsApp Group participant search

    Group improvements will help WhatsApp better compete with Telegram, which has recently emerged as an insanely popular platform for chat groups, especially around cryptocurrency. Telegram has plenty of admin controls of its own, but the two apps will be competing over who can make it easiest to digest these fast-moving chat forums.

    “These are features are based on user requests. We develop the product based on what our users want and need” a WhatsApp spokesperson told me when asked why it’s making this update. “There are also people coming together in groups on WhatsApp like new parents looking for support, students organizing study sessions, and even city leaders coordinating relief efforts after natural disasters.”

    Facebook is on a quest to get 1 billion users into “meaningful” Groups and recently said it now has hit the 200 million user milestone. Groups could help people strengthen their ties with their city or niche interests, which can make them feel less alone.

    With Group descriptions, admins can explain the purpose and rules of a group. They show up when people check out the group and appear atop the chat window when they join. New admin controls let them restrict who is allowed to alter a group’s subject, icon, and description. WhatsApp is also making it tougher to re-add someone to a group they left so you can’t “Group-add-spam people”. Together, these could make sure people find relevant groups, naturally acclimate to their culture, and don’t troll everyone.

    As for users, the new Group catch up feature offers a new @ button in the bottom right of the chat window that when tapped, surfaces all your replies and mentions since you last checked. And if you want to find someone specific in the Group, the new participant search on the Info page could let you turn a group chat into a private convo with someone you meet.

    WhatsApp Group catch up

    Now that WhatsApp has a stunning 1.5 billion users compared to 200 million on Telegram, its next phase of growth may come from deepening engagement instead of just adding more accounts. Many people already do most of their one-on-one chatting with friends on WhatsApp, but Groups could invite tons of time spent as users participate in communities of strangers around their interests.

    Source: Tech Crunch Mobiles | WhatsApp revamps Groups to fight Telegram

    Tech News

    Genoox raises $6M to help physicians better diagnose patients with genomic data

    May 15, 2018

    23andMe, Color, and other genomic sequencing startups have exposed demand from consumers for cheap ways to test for potential problems they may have — and Amir Trabelsi hopes to bring that mentality to medical institutions around the world.

    That’s the hope for Genoox, a genomic analysis startup that’s geared toward doctors, clinicians and researchers that hopes to lower the cost of getting data from gene sequencing, and speed that process up, in the same ways that 23andMe and Color have done for consumers. Genoox at its heart is a data science company, taking the raw data from a genome sequencing and figuring out how to convey actionable information to medical professionals — and, hopefully, on a more complete scale than just consumer startups targeting specific health problems. The company said it has raised a $6 million funding round led by Triventures, a healthcare-focused venture firm.

    “We want to bring [medical institutions] the ability to run clinical applications and use genomic data part of the clinical routine,” Genoox co-founder Trabelsi said. “We understand the direct-to-consumer market is growing and the demand is growing, but there is a gap in clinical applications. Genomic data is complicated especially when it comes to clinical outcomes — how can you make things more actionable for [professionals], how can you reduce the cost and overhead, and how can you filter out what is relevant and not relevant.”

    Trabelsi said the goal is not to just hand a patient information based on their genome, but rather target clinical experts that might be able to use that data and better determine diagnoses for patients. The physician is the one that will have the final say in the decision or diagnosis, and the whole point here is to just take massive amounts of data and figure out a few points that a physician can use in order to make a better judgment call. And beyond that, Genoox can update those doctors as more and more research comes out regarding the potential health complications a patient may have.

    Right now Genoox is targeting rare diseases — starting from one launching point, much like Color or 23andMe — but hopes to expand beyond that into other processes like carrier screening or hereditary cancer. This is a strategy that those direct-to-consumer companies are also employing, with Color recently rolling out a test that tries to search for hereditary risk for heart conditions like arrhythmia. As companies get more and more data, they’re able to better sift through a person’s genomic information and flag potential aberrations that could signal increased risk for various conditions.

    “We see the growing demand for direct-to-consumer, but we’re also seeing more and more clinical practices using genetic data,” Tabelsi said. “It’s still not efficient or 100% there, but I think the next two years we’re going to see dramatically increased use of genetic data of clinical applications or clinical use. It’s not about the tech, which was proven to be powerful by some cases we were able to solve. I think the technology was kind of proven, along the years, and through some papers we published the question was not about the tech but whether the market is here or where are we in using genetic data.”

    Genoox, however, is not the only one targeting clinicians with a data-oriented approach to understanding a patient’s genome. Sophia Genetics is also looking to use genomic data and physician input to better diagnose patients, and also raised an additional $30 million in September last year. As the cost of gene sequencing continues to decline, more and more companies will be going after it as a data play — whether that’s in the consumer or clinician-focused space — and that means Genoox will likely not be alone as it looks to snap up the attention of clinicians and professionals.

    Source: Tech Crunch Mobiles | Genoox raises M to help physicians better diagnose patients with genomic data

    Tech News

    Apple’s App Store redesign improved app discovery, report finds

    May 14, 2018

    When Apple introduced its completely redesigned App Store last fall, one of its goals was to improve app discovery by placing a larger emphasis on editorial content – including things like “app of the day” picks, lists, how-to’s and even interviews with app developers, among other things. Now, a new study from Sensor Tower reveals those changes appear to have been working.

    According to Sensor Tower’s findings, more apps are being discovered by way of browsing the App Store following the redesign launched in September.

    Before, browse-driven downloads accounted for around 10 percent of all downloads. With the new App Store, they’ve grown to more than 15 percent. And that increase has held steady into 2018, even as the initial excitement around the App Store revamp has worn off.

    Despite the growth in app discovery by browsing, searching for app by typing keywords into the search box is still, by far, the primary way consumers are finding and downloading new apps. Today, search accounts for 65 percent of downloads – well ahead of browse, referrals, or other methods.

    Sensor Tower based its findings on data collected on app downloads between May 2017 and April 2018, it says.

    The report also delved into the differences between how consumers discover apps and games.

    As it turns out, browsing plays a much more significant role in game discovery than it does for non-game apps. Only 56 percent of game downloads came from search, compared with 69 percent for non-games. Meanwhile, browse contributed to 24 percent of game downloads, compared to just 9 percent of non-game downloads.

    What this seems to indicate is that iOS users are turning to the App Store and its editorial recommendations in greater numbers to learn about what new game to try next. Plus, the fact that games can now include a video preview, and labels like “Editor’s Choice” are better highlighted in the new App Store also likely help people get a better sense of which ones to install, as they browse.

    Sensor Tower’s findings about game downloads line up with research released last month where it found that games that were featured as the “Game of the Day” could see their downloads increase by 802 percent, compared to the week prior to being featured. Apps, by comparison, saw boosts of 685 percent.

    The new report’s findings are good news for Apple which had a sizable challenge to tackle with its App Store redesign. Its app marketplace had grown almost over-crowded over the years. And even after the big app cleanup, it still stands at over 2 million apps. Finding a way to better introduce favorites and newcomers to iOS users at this scale was a tall order, but the growth in apps discovered by way of browsing indicates Apple has seen some success on this front. 

    Source: Tech Crunch Mobiles | Apple’s App Store redesign improved app discovery, report finds

    Tech News

    Uber lets you rate mid-ride before you forget feedback

    May 14, 2018

    “Last year was pretty hard, I’m not gonna lie,” says Peter Deng, Uber’s head of rider experience. But as part of new CEO Dara Khosrowshahi’s push to rebrand Uber around safety, Deng says, “we’ve seen the company shift to more listening.”

    That focus on hearing users’ concerns prompted today’s change. Have a bad Uber ride when you’re busy and you might neglect to rate the driver or accidentally rush through giving them 5 stars. Forcing users to wait until a ride ends to provide feedback deprives them of a sense of control, while decreasing the number of accurate data points Uber has to optimize its service.

    I had just this experience last month, leading me to tweet that Uber should let us rate trips mid-ride:

    Uber apparently felt similarly, so it’s making an update. Starting today, Uber users can rate their trip mid-ride, providing a star rating with categorized and written feedback, plus a compliment or tip at any time instead of having to wait for the trip to end. “Every day 15 million people take a ride on Uber. If you can capture incrementally more and better feedback . . . we’re going to use that feedback to make the service better,” says Deng. Lyft still won’t let you rate until a ride is over.

    Specifically, the data will be used to “recognize top-quality drivers . . . through a new program launching in June,” Uber tells me. “We’re going to be celebrating the drivers that provide really awesome service,” Deng says, though he declined to say whether that celebration will include financial rewards, access to extra driver perks or just a pat on the back.

    But Uber will also now use the feedback options that appear when you give a less-than-perfect rating to tune the technology on its back end. So that way, if you say that the pickup was the issue, it might be classified as a “PLE – pickup location error,” and that data gets routed to the team that improves exactly where drivers are told to scoop you up. To ensure there’s no tension between you and the driver, Uber won’t share your feedback with them anonymously until the ride ends.

    I asked if reminding users to buckle their seat belts would be in that Safety Center and Uber tells me it’s now planning to add info about buckling up. It’s been a personal quest of mine to dispel the myth that professionally driven vehicles are invulnerable to accidents. That idea, propagated by heavy-duty Ford Crown Victoria yellow cabs piloted by life-long drivers in cities they know doesn’t hold up, given Ubers are often lightweight hybrids often operating in places less familiar to the driver. 

    The launch follows the unveiling of Uber’s new in-app Safety Center last month that gives users access to insurance info, riding tips and an emergency 911 button. After a year of culture and legal issues, Uber needs to recruit users who deleted it or check an alternative first when they need transportation.

    Enhanced safety and feedback could earn their respect. As competition for ride sharing heats up around the world, all the apps will be seeking ways to differentiate. They’re already battling for faster pick-ups and better routing algorithms. But helping riders feel like their complaints are heard and addressed could start to work some dents out of Uber’s public image.

    Source: Tech Crunch Mobiles | Uber lets you rate mid-ride before you forget feedback

    Tech News

    Lenovo teases a slick, all-screen smartphone that doesn’t have a notch

    May 14, 2018

    Lenovo has teased a new arrival that might top Apple’s iPhone X in a bid to deliver a true all-screen smartphone.

    Apple’s iPhone X goes very close but for a tiny bezel and its distinctive notch, but Lenovo’s Z5 seems like it might go a step further, according to a teaser sketch (above) shared by Lenovo VP Chang Cheng on Weibo that was first noted by CNET.

    The device is due in June and Cheng claimed it is the result of “four technological breakthroughs” and “18 patented technologies,” but he didn’t provide further details.

    The executive previously shared a slice of the design — see right — on Weibo, with a claim that it boasts a 95 percent screen-to-body ratio.

    Indeed, the image appears to show a device without a top screen notch à la the iPhone X. Where Lenovo will put the front-facing camera, mic, sensors and other components isn’t clear right now.

    A number of Android phone-makers have copied Apple’s design fairly shamelessly. That’s ironic given that Apple was widely derided when it first unveiled the phone.

    Nonetheless, the device has sold well and that’s captured the attention of Huawei, Andy Rubin’s Essential, Asus and others who have embraced the notch. The design is so common now that Google even moved the clock in Android P to make space for the notch.

    Time will tell what Lenovo adds to the conversation. The company is in dire need of a hit phone — it trails the likes of Xiaomi, Oppo, Vivo and Huawei on home soil in China — and the hype on the Z5 is certainly enough to raise hope.

    Source: Tech Crunch Mobiles | Lenovo teases a slick, all-screen smartphone that doesn’t have a notch

    Tech News

    YouTube rolls out new tools to help you stop watching

    May 11, 2018

    Google’s YouTube is the first streaming app that will actually tell users to stop watching. At its Google I/O conference this week, the company introduced a series of new controls for YouTube that will allow users to set limits on their viewing, and then receive reminders telling them to “take a break.” The feature is rolling out now in the latest version of YouTube’s app, along with others that limit YouTube’s ability to send notifications, and soon, one that gives users an overview of their binge behavior so they can make better-informed decisions about their viewing habits.

    With “Take a Break,” available from YouTube’s mobile app Settings screen, users can set a reminder to appear every 15, 30, 60, 90 or 180 minutes, at which point the video will pause. You can then choose to dismiss the reminder and keep watching, or close the app.

    The setting is optional, and is turned off by default, so it’s not likely to have a large impact on YouTube viewing time at this point.

    Also new is a feature that lets you disable notification sounds during a specified time period each day — say, for example, from bedtime until the next morning. When users turn on the setting to disable notifications, it will, by default, disable them from 10 PM to 8 AM local time, but this can be changed.

    Combined with this is an option to get a scheduled digest of notifications as an alternative. This setting combines all the daily push notifications into a single combined notification that is sent out only once per day. This is also off by default, but can be turned on in the app’s settings.

    And YouTube is preparing to roll out a “time watched profile” that will appear in the Account menu and display your daily average watch time, and how long you’ve watched YouTube videos today, yesterday and over the past week, along with a set of tools to help you manage your viewing habits.

    While these changes to YouTube are opt-in, it’s an interesting — and arguably responsible — position to take in terms of helping people manage their sometimes addictive behaviors around technology.

    And it’s not the only major change Google is rolling out on the digital well-being front — the company also announced a series of Android features that will help you get a better handle on how often you’re using your phone and apps, and give you tools to limit distractions — like a Do Not Disturb setting, alerts that are silenced when the phone is flipped over and a “Wind Down” mode for nighttime usage that switches on the Do Not Disturb mode and turns the screen to gray-scale.

    The digital well-being movement at Google got its start with a 144-page Google Slides presentation from product manager Tristan Harris, who was working on Google’s Inbox app at the time. After a trip to Burning Man, he came back convinced that technology products weren’t always designed with users’ best interests in mind. The memo went viral and found its way to then-CEO Larry Page, who promoted Harris to “design ethicist” and made digital well-being a company focus.

    There’s now a Digital Wellbeing website, too, that talks about Google’s broader efforts on this front. On the site, the company touts features in other products that save people time, like Gmail’s high-priority notifications that only alert you to important emails; Google Photos’ automated editing tools; Android Auto’s distracted driving reduction tools; Google Assistant’s ability to turn on your phone’s DND mode or start a “bedtime routine” to dim your lights and quiet your music; Family Link’s tools for reducing kids’ screen time; Google WiFi’s support for “internet breaks;” and more.

    Google is not the only company rethinking its role with regard to how much its technology should infiltrate our lives. Facebook, too, recently re-prioritized well-being over time spent on the site reading news, and saw its daily active users decline as a result.

    But in Google’s case, some are cynical about the impact of the new tools — unlike Facebook’s changes, which the social network implemented itself, Google’s tools are opt-in. That means it’s up to users to take control over their own technology addictions, whether that’s their phone in general, or YouTube specifically. Google knows that the large majority won’t take the time to configure these settings, so it can pat itself on the back for its prioritization of digital well-being without taking a real hit to its bottom line.

    Still, it’s notable that any major tech platform is doing this at all — and it’s at least a step in the right direction in terms of allowing people to reset their relationship with technology.

    And in YouTube’s case, the option to “Take a Break” is at the very top of its Settings screen. If anyone ever heads into their settings for any reason, they’ll be sure to see it.

    The new features are available in version 13.17 and higher of the YouTube mobile app on both iOS and Android, which is live now.

    The changes were announced on May 8 during the I/O keynote, and will take a few days to roll out to all YouTube users. The “time watched profile,” however, will ship in the “coming months,” Google says.

    Source: Tech Crunch Mobiles | YouTube rolls out new tools to help you stop watching

    Tech News

    Why Snapchat’s re-redesign will fail and how to fix it

    May 11, 2018

    Snap screwed it all up jumbling messages and Stories, banishing creators to Discover and wrecking auto-advance. Prideful of his gut instincts, Snap CEO Evan Spiegel refused to listen to the awful user reviews and declining usage. Now a YouGov study shows a 73 percent drop in user sentiment toward Snapchat, the app’s user count shrank in March and its share price is way down.

    Yet the re-redesign Snapchat is finally rolling out today in response won’t fix the problems. The company still fails to understand that people want a predictable app that’s convenient to lay back and watch, and social media stars are more similar to you and me than they are to news outlets producing mobile magazine-style Discover content.

    There’s a much better path for Snapchat, but it will require an ego adjustment and a bigger reversal of the changes — philosophy be damned.

    Snapchat’s impression amongst US users fell off a cliff when the redesign was rolled out early this year

    Here’s what Snapchat was, is becoming and should be.

    The old Snapchat

    Snapchat’s best design was in September 2016. It lacked sensible Stories sorting, and got some questionable changes before the big January 2018 redesign, but the fundamentals were there:

    • Left: Messages in reverse chronological order
    • Right: Stories from everyone in reverse chronological order with a carousel of ranked preview tiles in a carousel above or below Stories
    • Auto-Advance: Automatic and instant

     

    The broken Snapchat

    Snapchat’s big January 2018 redesign did two smart things. It added more obvious navigation buttons to ease in new and adult users. And it made the Stories list algorithmically sorted so you’d see your best friends first rather than just who posts most often, as TechCrunch recommended last April.

    But it introduced a bunch of other problems, like pulling creators out of the Stories list, turning the inbox into chaos with ad-laden Stories and breaking auto-advance so you have to watch an annoying interstitial between each friend. Spiegel stubbornly refused to listen to the poor feedback, saying in February, “Even the complaints we’re seeing reinforce the philosophy. Even the frustrations we’re seeing really validate those changes. It’ll take time for people to adjust.” That quickly proved short-sighted.

    • Left: Messages and Stories from friends mixed together, sorted algorithmically
    • Right: Discover, sorted algorithmically, with influencers and people who don’t follow you back mixed in
    • Auto-Advance: Interstitial preview screens

    The re-redesigned Snapchat

    Users hated the redesign, initial reviews were mostly negative and Snapchat’s growth fell to its lowest rate ever. After some tests, today Snapchat tells us it’s rolling out the re-redesign to the majority of iOS users that’s a little less confusing. Yet it doesn’t address the core problems, plus makes the Discover screen more overwhelming:

    • Left: Messages sorted reverse chronologically
    • Right: Friends’ Stories at the top sorted algorithmically [Correction: Not chronologically], then subscriptions to creators sorted algorithmically, then Discover channels sorted algorithmically
    • Auto-Advance: Interstitial preview screens in Stories but not Subscriptions or For You

    The right Snapchat

    While the re-redesign makes Snapchat’s messaging inbox work like it used to, it overloads the Discover screen and leaves auto-advance broken out of a misguided hope of ensuring you never watch a frenemy or ex’s Story by accident and show up in their view counts. But that’s not worth ruining the laid-back viewing experience we’ve grown to love on Instagram Stories, and could be better solved with a mute button or just getting people to unfriend those they can’t be seen watching.

    That’s why I recommend Snapchat move to a hybrid of all its designs:

    • Left: Messages sorted reverse chronologically
    • Right: Stories from all friends and creators, displayed as preview tiles, sorted algorithmically to preference close friends
    • Further Right: Discover, with preview tile sections for subscriptions, publishers and Our Stories/Maps/Events [This whole screen could be crammed into the Stories page if Snap insisted on just one screen on the right]
    • Auto-Advance: Traditional instant auto-advance without interstitials, plus a mute button to hide people

    This design would make the inbox natural and uncluttered, ensure you see all your closest friends’ Stories, keep influencers from being buried in Discover, give publishers and Snapchat’s own content recommendations, including new creators, room to breathe and let you easily relax and watch a ton of Stories in a row.

    Snapchat could have slowly iterated its way to this conclusion. It could have done extensive beta testing of each change to ensure it didn’t misstep. And perhaps facing an existential crisis from the exceedingly viable alternatives Instagram and WhatsApp, it should never have attempted a sweeping overhaul of its app’s identity. Twitter’s conservative approach to product updates looks wiser in retrospect. Instead, Snap is in decline.

    Facebook’s family of apps have survived over the years by changing so gradually that they never shocked users into rebellion, or executing major redesigns when users had no comparable app to switch to. Snapchat calls itself a camera company, but it’s really a “cool” company — powered by the perception of its trendiness with American kids. But as ephemeral content proliferates and Stories become a ubiquitous standard soon to surpass feeds as the preferred way to share, they’ve gone from hip to utility. So if its features aren’t cool any more and are offered in a slicker way to a larger audience elsewhere, what is Snapchat anymore?

    Source: Tech Crunch Mobiles | Why Snapchat’s re-redesign will fail and how to fix it